Fix parsing of transparent shader node
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@ -200,7 +200,7 @@ def parse_shader(node: bpy.types.Node, socket: bpy.types.NodeSocket) -> Tuple[st
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'HOLDOUT': nodes_shader.parse_holdout,
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'SUBSURFACE_SCATTERING': nodes_shader.parse_subsurfacescattering,
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'BSDF_TRANSLUCENT': nodes_shader.parse_bsdftranslucent,
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'BSDF_TRANSPARENT': nodes_shader.parse_bsdftranslucent,
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'BSDF_TRANSPARENT': nodes_shader.parse_bsdftransparent,
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'BSDF_VELVET': nodes_shader.parse_bsdfvelvet,
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}
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