Fix parsing of transparent shader node

This commit is contained in:
Moritz Brückner 2020-10-10 20:27:19 +02:00
parent cf531856f7
commit 2dd7407772

View file

@ -200,7 +200,7 @@ def parse_shader(node: bpy.types.Node, socket: bpy.types.NodeSocket) -> Tuple[st
'HOLDOUT': nodes_shader.parse_holdout,
'SUBSURFACE_SCATTERING': nodes_shader.parse_subsurfacescattering,
'BSDF_TRANSLUCENT': nodes_shader.parse_bsdftranslucent,
'BSDF_TRANSPARENT': nodes_shader.parse_bsdftranslucent,
'BSDF_TRANSPARENT': nodes_shader.parse_bsdftransparent,
'BSDF_VELVET': nodes_shader.parse_bsdfvelvet,
}