Add Nodes for Getting and Setting Canvas Sliders

This commit is contained in:
Zicklag 2019-02-16 15:54:12 -06:00
parent 6a6c0704e7
commit 2f04e74c98
4 changed files with 103 additions and 0 deletions

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package armory.logicnode;
import iron.Scene;
import armory.trait.internal.CanvasScript;
class CanvasGetSliderNode extends LogicNode {
var canvas:CanvasScript;
public function new(tree:LogicTree) {
super(tree);
}
#if arm_ui
override function get(from:Int) {
if (canvas == null) canvas = Scene.active.getTrait(CanvasScript);
if (canvas == null) canvas = Scene.active.camera.getTrait(CanvasScript);
if (canvas == null || !canvas.ready) return null;
// This Try/Catch hacks around an issue where the handles are
// not created yet, even though canvas.ready is true.
try {
return canvas.getHandle(inputs[0].get()).value;
} catch (e:Dynamic) {return null;}
}
#end
}

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package armory.logicnode;
import iron.Scene;
import armory.trait.internal.CanvasScript;
class CanvasSetSliderNode extends LogicNode {
var canvas:CanvasScript;
var element:String;
var value:Float;
public function new(tree:LogicTree) {
super(tree);
}
#if arm_ui
function update() {
if (!canvas.ready) return;
// This Try/Catch hacks around an issue where the handles are
// not created yet, even though canvas.ready is true.
try {
canvas.getHandle(element).value = value;
tree.removeUpdate(update);
} catch (e:Dynamic) {}
runOutput(0);
}
override function run(from:Int) {
element = inputs[1].get();
value = inputs[2].get();
canvas = Scene.active.getTrait(CanvasScript);
if (canvas == null) canvas = Scene.active.camera.getTrait(CanvasScript);
// Ensure canvas is ready
tree.notifyOnUpdate(update);
update();
}
#end
}

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import bpy
from bpy.props import *
from bpy.types import Node, NodeSocket
from arm.logicnode.arm_nodes import *
class CanvasGetSliderNode(Node, ArmLogicTreeNode):
'''Set canvas text'''
bl_idname = 'LNCanvasGetSliderNode'
bl_label = 'Canvas Get Slider'
bl_icon = 'QUESTION'
def init(self, context):
self.inputs.new('NodeSocketString', 'Element')
self.outputs.new('NodeSocketFloat', 'Value')
add_node(CanvasGetSliderNode, category='Canvas')

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import bpy
from bpy.props import *
from bpy.types import Node, NodeSocket
from arm.logicnode.arm_nodes import *
class CanvasSetSliderNode(Node, ArmLogicTreeNode):
'''Set canvas text'''
bl_idname = 'LNCanvasSetSliderNode'
bl_label = 'Canvas Set Slider'
bl_icon = 'QUESTION'
def init(self, context):
self.inputs.new('ArmNodeSocketAction', 'In')
self.inputs.new('NodeSocketString', 'Element')
self.inputs.new('NodeSocketFloat', 'Value')
self.outputs.new('ArmNodeSocketAction', 'Out')
add_node(CanvasSetSliderNode, category='Canvas')