utils convert_image(): get image quality from UI setting
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@ -42,7 +42,7 @@ def convert_image(image, path, file_format='JPEG'):
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orig_quality = ren.image_settings.quality
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orig_file_format = ren.image_settings.file_format
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orig_color_mode = ren.image_settings.color_mode
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ren.image_settings.quality = 90
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ren.image_settings.quality = get_texture_quality_percentage()
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ren.image_settings.file_format = file_format
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if file_format == 'PNG':
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ren.image_settings.color_mode = 'RGBA'
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@ -419,6 +419,9 @@ def get_render_resolution(scene):
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scale = render.resolution_percentage / 100
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return int(render.resolution_x * scale), int(render.resolution_y * scale)
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def get_texture_quality_percentage() -> int:
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return int(bpy.data.worlds["Arm"].arm_texture_quality * 100)
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def get_project_scene_name():
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return get_active_scene().name
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