Add Show Mouse node
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15
Sources/armory/logicnode/ShowMouseNode.hx
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15
Sources/armory/logicnode/ShowMouseNode.hx
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package armory.logicnode;
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class ShowMouseNode extends LogicNode {
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public function new(tree:LogicTree) {
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super(tree);
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}
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override function run() {
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var show:Bool = inputs[1].get();
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var mouse = iron.system.Input.getMouse();
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show ? mouse.show() : mouse.hide();
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super.run();
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}
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}
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17
blender/arm/logicnode/input_show_mouse.py
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blender/arm/logicnode/input_show_mouse.py
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import bpy
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from bpy.props import *
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from bpy.types import Node, NodeSocket
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from arm.logicnode.arm_nodes import *
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class ShowMouseNode(Node, ArmLogicTreeNode):
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'''Show Mouse node'''
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bl_idname = 'LNShowMouseNode'
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bl_label = 'Show Mouse'
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bl_icon = 'GAME'
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def init(self, context):
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self.inputs.new('ArmNodeSocketAction', 'In')
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self.inputs.new('NodeSocketBool', 'Show')
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self.outputs.new('ArmNodeSocketAction', 'Out')
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add_node(ShowMouseNode, category='Input')
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