Merge pull request #2373 from QuantumCoderQC/pick-rb-imp
add normal output for pick rb node
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commit
326d3bbf0d
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@ -4,8 +4,6 @@ import iron.math.Vec4;
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class PickObjectNode extends LogicNode {
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var v = new Vec4();
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public function new(tree: LogicTree) {
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super(tree);
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}
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@ -24,9 +22,14 @@ class PickObjectNode extends LogicNode {
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if (from == 0) { // Object
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return rb.object;
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}
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else { // Hit
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else if(from == 1){ // Hit
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var v = new Vec4();
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return v.set(physics.hitPointWorld.x, physics.hitPointWorld.y, physics.hitPointWorld.z);
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}
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else { // Normal
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var v = new Vec4();
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return v.set(physics.hitNormalWorld.x, physics.hitNormalWorld.y, physics.hitNormalWorld.z, 0);
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}
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#end
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return null;
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}
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@ -13,11 +13,12 @@ class PickObjectNode(ArmLogicTreeNode):
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@output RB: the object that was hit
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@output Hit: the hit position in world coordinates
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@output Normal: the hit normal in world coordinates
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"""
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bl_idname = 'LNPickObjectNode'
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bl_label = 'Pick RB'
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arm_section = 'ray'
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arm_version = 1
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arm_version = 2
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def arm_init(self, context):
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self.add_input('ArmVectorSocket', 'Screen Coords')
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@ -25,3 +26,4 @@ class PickObjectNode(ArmLogicTreeNode):
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self.add_output('ArmNodeSocketObject', 'RB')
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self.add_output('ArmVectorSocket', 'Hit')
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self.add_output('ArmVectorSocket', 'Normal')
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