Restricted mats fix
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@ -22,9 +22,10 @@ def build_node_trees(assets_path):
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os.makedirs(arm.utils.build_dir() + '/compiled/Assets/renderpaths')
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build_node_trees.assets_path = assets_path
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# Always include
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assets.add(assets_path + 'brdf.png')
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assets.add_embedded_data('brdf.png')
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if bpy.data.cameras[0].rp_materials == 'Full':
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# Always include
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assets.add(assets_path + 'brdf.png')
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assets.add_embedded_data('brdf.png')
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bpy.data.worlds['Arm'].rp_defs = ''
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