Char fix for material gen
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@ -526,7 +526,7 @@ def parse_rgb(node, socket):
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# Already fetched
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if res_var_name(node, node.outputs[1]) in parsed:
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return '{0}.rgb'.format(store_var_name(node))
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tex_name = c_state.safesrc(node.name) # node_name()
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tex_name = node_name(node.name)
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tex = c_state.make_texture(node, tex_name)
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if tex != None:
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to_linear = parsing_basecol and not tex['file'].endswith('.hdr')
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@ -1266,4 +1266,6 @@ def node_name(s):
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s = c_state.safesrc(s)
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if len(parents) > 0:
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s = c_state.safesrc(parents[-1].name) + '_' + s
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if '__' in s: # Consecutive _ are reserved
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s = s.replace('_', '_x')
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return s
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