diff --git a/blender/arm/material/make_morph_target.py b/blender/arm/material/make_morph_target.py new file mode 100644 index 00000000..6436221e --- /dev/null +++ b/blender/arm/material/make_morph_target.py @@ -0,0 +1,24 @@ +import arm.utils + +if arm.is_reload(__name__): + arm.utils = arm.reload_module(arm.utils) +else: + arm.enable_reload(__name__) + +def morph_pos(vert): + rpdat = arm.utils.get_rp() + vert.add_include('compiled.inc') + vert.add_include('std/morph_target.glsl') + vert.add_uniform('sampler2D morphDataPos', link='_morphDataPos', included=True) + vert.add_uniform('sampler2D morphDataNor', link='_morphDataNor', included=True) + vert.add_uniform('float morphWeights[32]', link='_morphWeights', included=True) + vert.add_uniform('vec2 morphScaleOffset', link='_morphScaleOffset', included=True) + vert.add_uniform('float texUnpack', link='_texUnpack') + vert.write_attrib('vec2 texCoordMorph = morph * texUnpack;') + vert.write_attrib('getMorphedVertex(texCoordMorph, spos.xyz);') + +def morph_nor(vert, is_bone, prep): + vert.write_attrib('vec3 morphNor;') + vert.write_attrib('getMorphedNormal(texCoordMorph, vec3(nor.xy, pos.w), morphNor);') + if not is_bone: + vert.write_attrib(prep + 'wnormal = normalize(N * morphNor);')