Replace "==/!= None" with "is/is not None"

This commit is contained in:
Moritz Brückner 2020-04-10 19:25:34 +02:00
parent b5b8c4f993
commit 3882c56fc4

View file

@ -218,7 +218,7 @@ class ArmoryExporter:
"""Exports animation as full 4x4 matrices for each frame"""
animation_flag = False
animation_flag = bobject.animation_data != None and bobject.animation_data.action != None and bobject.type != 'ARMATURE'
animation_flag = bobject.animation_data is not None and bobject.animation_data.action is not None and bobject.type != 'ARMATURE'
# Font out
if animation_flag:
@ -504,10 +504,10 @@ class ArmoryExporter:
if psys.settings in self.particle_system_array: # or not modifier.show_render:
return
if psys.settings.instance_object == None or psys.settings.render_type != 'OBJECT':
return
if psys.settings.instance_object is None or psys.settings.render_type != 'OBJECT':
return
self.particle_system_array[psys.settings] = {"structName" : psys.settings.name}
self.particle_system_array[psys.settings] = {"structName": psys.settings.name}
pref = {}
pref['name'] = psys.name
pref['seed'] = psys.seed
@ -1876,7 +1876,7 @@ class ArmoryExporter:
if psettings is None:
continue
if psettings.instance_object == None or psettings.render_type != 'OBJECT':
if psettings.instance_object is None or psettings.render_type != 'OBJECT':
continue
o['name'] = particleRef[1]["structName"]
@ -2046,10 +2046,10 @@ class ArmoryExporter:
# Particle and non-particle objects can not share material
for psys in bpy.data.particles:
bo = psys.instance_object
if bo == None or psys.render_type != 'OBJECT':
if bo is None or psys.render_type != 'OBJECT':
continue
for slot in bo.material_slots:
if slot.material == None or slot.material.library is not None:
if slot.material is None or slot.material.library is not None:
continue
if slot.material.name.endswith('_armpart'):
continue
@ -2176,7 +2176,7 @@ class ArmoryExporter:
phys_pkg = 'bullet' if wrd.arm_physics_engine == 'Bullet' else 'oimo'
x['class_name'] = 'armory.trait.physics.' + phys_pkg + '.PhysicsWorld'
rbw = self.scene.rigidbody_world
if rbw != None and rbw.enabled:
if rbw is not None and rbw.enabled:
x['parameters'] = [str(rbw.time_scale), str(1 / rbw.steps_per_second), str(rbw.solver_iterations)]
self.output['traits'].append(x)
if wrd.arm_navigation != 'Disabled' and ArmoryExporter.export_navigation:
@ -2361,7 +2361,7 @@ class ArmoryExporter:
phys_pkg = 'bullet' if wrd.arm_physics_engine == 'Bullet' else 'oimo'
# Rigid body trait
if bobject.rigid_body != None and phys_enabled:
if bobject.rigid_body is not None and phys_enabled:
ArmoryExporter.export_physics = True
rb = bobject.rigid_body
shape = 0 # BOX
@ -2448,7 +2448,7 @@ class ArmoryExporter:
self.add_hook_mod(o, bobject, m.object.name, m.vertex_group)
# Rigid body constraint
rbc = bobject.rigid_body_constraint
if rbc != None and rbc.enabled:
if rbc is not None and rbc.enabled:
self.add_rigidbody_constraint(o, rbc)
# Camera traits
@ -2510,7 +2510,7 @@ class ArmoryExporter:
if not t.enabled_prop:
continue
x = {}
if t.type_prop == 'Logic Nodes' and t.node_tree_prop != None and t.node_tree_prop.name != '':
if t.type_prop == 'Logic Nodes' and t.node_tree_prop is not None and t.node_tree_prop.name != '':
x['type'] = 'Script'
group_name = arm.utils.safesrc(t.node_tree_prop.name[0].upper() + t.node_tree_prop.name[1:])
x['class_name'] = arm.utils.safestr(bpy.data.worlds['Arm'].arm_project_package) + '.node.' + group_name