Cache fixes
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parent
ad898da6dd
commit
3b20103238
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@ -76,6 +76,12 @@ def invalidate_shader_cache(self, context):
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shutil.rmtree(fp + '/compiled/Shaders', onerror=remove_readonly)
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if os.path.isdir(fp + '/compiled/ShaderRaws'):
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shutil.rmtree(fp + '/compiled/ShaderRaws', onerror=remove_readonly)
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if os.path.isdir(fp + '/build/html5-resources'):
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shutil.rmtree(fp + '/build/html5-resources', onerror=remove_readonly)
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if os.path.isdir(fp + '/build/krom-resources'):
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shutil.rmtree(fp + '/build/krom-resources', onerror=remove_readonly)
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if os.path.isdir(fp + '/windowed/krom-resources'):
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shutil.rmtree(fp + '/windowed/krom-resources', onerror=remove_readonly)
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def invalidate_compiled_data(self, context):
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global invalidate_enabled
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@ -31,6 +31,7 @@ def set_preset(self, context, preset):
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rpdat.rp_depthprepass = False
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rpdat.arm_material_model = 'Full'
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rpdat.rp_shadowmap = '1024'
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rpdat.rp_shadowmap_cascades = '1'
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rpdat.rp_translucency_state = 'Off'
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rpdat.rp_overlays_state = 'Off'
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rpdat.rp_decals_state = 'Off'
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@ -63,6 +64,7 @@ def set_preset(self, context, preset):
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rpdat.rp_depthprepass = True
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rpdat.arm_material_model = 'Full'
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rpdat.rp_shadowmap = '2048'
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rpdat.rp_shadowmap_cascades = '3'
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rpdat.rp_translucency_state = 'Auto'
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rpdat.rp_overlays_state = 'Auto'
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rpdat.rp_decals_state = 'Auto'
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@ -94,6 +96,7 @@ def set_preset(self, context, preset):
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rpdat.rp_renderer = 'Deferred'
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rpdat.arm_material_model = 'Full'
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rpdat.rp_shadowmap = '2048'
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rpdat.rp_shadowmap_cascades = '3'
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rpdat.rp_translucency_state = 'Auto'
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rpdat.rp_overlays_state = 'Auto'
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rpdat.rp_decals_state = 'Auto'
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@ -124,6 +127,7 @@ def set_preset(self, context, preset):
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elif preset == 'Render Capture':
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rpdat.rp_renderer = 'Deferred'
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rpdat.rp_shadowmap = '8192'
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rpdat.rp_shadowmap_cascades = '3'
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rpdat.rp_translucency_state = 'Auto'
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rpdat.rp_overlays_state = 'Auto'
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rpdat.rp_decals_state = 'Auto'
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@ -159,6 +163,7 @@ def set_preset(self, context, preset):
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rpdat.rp_renderer = 'Deferred Plus'
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rpdat.arm_material_model = 'Full'
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rpdat.rp_shadowmap = '4096'
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rpdat.rp_shadowmap_cascades = '1'
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rpdat.rp_translucency_state = 'Auto'
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rpdat.rp_overlays_state = 'Auto'
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rpdat.rp_decals_state = 'Auto'
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@ -191,6 +196,7 @@ def set_preset(self, context, preset):
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rpdat.rp_depthprepass = False
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rpdat.arm_material_model = 'Mobile'
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rpdat.rp_shadowmap = '1024'
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rpdat.rp_shadowmap_cascades = '1'
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rpdat.rp_translucency_state = 'Off'
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rpdat.rp_overlays_state = 'Off'
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rpdat.rp_decals_state = 'Off'
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@ -223,6 +229,7 @@ def set_preset(self, context, preset):
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rpdat.rp_depthprepass = False
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rpdat.arm_material_model = 'Mobile'
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rpdat.rp_shadowmap = '1024'
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rpdat.rp_shadowmap_cascades = '1'
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rpdat.rp_translucency_state = 'Off'
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rpdat.rp_overlays_state = 'Off'
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rpdat.rp_decals_state = 'Off'
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@ -284,6 +291,7 @@ def set_preset(self, context, preset):
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elif preset == 'Max':
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rpdat.rp_renderer = 'Deferred'
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rpdat.rp_shadowmap = '8192'
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rpdat.rp_shadowmap_cascades = '3'
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rpdat.rp_translucency_state = 'Auto'
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rpdat.rp_overlays_state = 'Auto'
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rpdat.rp_decals_state = 'Auto'
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@ -118,7 +118,7 @@ def init_properties():
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bpy.types.World.arm_stream_scene = BoolProperty(name="Stream Scene", description="Stream scene content", default=False, update=invalidate_compiler_cache)
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bpy.types.World.arm_lod_gen_levels = IntProperty(name="Levels", description="Number of levels to generate", default=3, min=1)
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bpy.types.World.arm_lod_gen_ratio = FloatProperty(name="Decimate Ratio", description="Decimate ratio", default=0.8)
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bpy.types.World.arm_cache_shaders = BoolProperty(name="Cache Shaders", description="Do not rebuild existing shaders", default=True, update=assets.invalidate_shader_cache)
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bpy.types.World.arm_cache_shaders = BoolProperty(name="Cache Shaders", description="Do not rebuild existing shaders", default=True)
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bpy.types.World.arm_cache_compiler = BoolProperty(name="Cache Compiler", description="Only recompile sources when required", default=True)
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bpy.types.World.arm_gpu_processing = BoolProperty(name="GPU Processing", description="Utilize GPU for asset pre-processing at build time", default=True, update=assets.invalidate_compiled_data)
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bpy.types.World.arm_play_live_patch = BoolProperty(name="Live Patch", description="Sync running player data to Blender", default=True)
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@ -129,7 +129,7 @@ def init_properties():
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('Viewport Shared', 'Viewport Shared', 'Viewport Shared')
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],
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name="Camera", description="Viewport camera", default='Scene')
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bpy.types.World.arm_play_console = BoolProperty(name="Debug Console", description="Show inspector in player and enable debug draw", default=False)
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bpy.types.World.arm_play_console = BoolProperty(name="Debug Console", description="Show inspector in player and enable debug draw", default=False, update=assets.invalidate_shader_cache)
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bpy.types.World.arm_play_runtime = EnumProperty(
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items=[('Browser', 'Browser', 'Browser'),
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('Native', 'C++', 'Native'),
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@ -12,6 +12,10 @@ def update_renderpath(self, context):
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return
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make_renderer.set_renderpath(self, context)
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def udpate_shadowmap_cascades(self, context):
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bpy.data.worlds['Arm'].arm_recompile = True
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update_renderpath(self, context)
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def update_material_model(self, context):
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assets.invalidate_shader_cache(self, context)
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update_renderpath(self, context)
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@ -88,7 +92,7 @@ class ArmRPListItem(bpy.types.PropertyGroup):
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('2', '2', '2'),
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('3', '3', '3'),
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('4', '4', '4')],
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name="Cascades", description="Shadow map cascades", default='3', update=update_renderpath)
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name="Cascades", description="Shadow map cascades", default='3', update=udpate_shadowmap_cascades)
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rp_supersampling = EnumProperty(
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items=[('1', '1X', '1X'),
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('2', '2X', '2X'),
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