Bullet: Collision margin was inverted. issue #1707
This should work now as expected.
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@ -113,7 +113,7 @@ class RigidBody extends iron.Trait {
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}
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inline function withMargin(f: Float) {
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return f - f * collisionMargin;
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return f + f * collisionMargin;
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}
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public function notifyOnReady(f: Void->Void) {
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