Add Subtract option to World Vector to Local Space node

This commit is contained in:
Henrique 2021-06-27 19:13:00 -03:00
parent 34b816b4d9
commit 3d49edee71
4 changed files with 14 additions and 10 deletions

View file

@ -21,11 +21,10 @@ class GetLocationNode extends LogicNode {
loc.sub(object.parent.transform.world.getLoc()); // Add parent location influence
// Convert vec to parent local space
var vec = new Vec4();
vec.x = loc.dot(object.parent.transform.right());
vec.y = loc.dot(object.parent.transform.look());
vec.z = loc.dot(object.parent.transform.up());
loc.setFrom(vec);
var dotX = vec.dot(object.parent.transform.right());
var dotY = vec.dot(object.parent.transform.look());
var dotZ = vec.dot(object.parent.transform.up());
loc.set(dotX, dotY, dotZ);
}
return loc;

View file

@ -21,11 +21,10 @@ class SetLocationNode extends LogicNode {
vec.sub(object.parent.transform.world.getLoc()); // Remove parent location influence
// Convert vec to parent local space
var vec1 = new Vec4();
vec1.x = vec.dot(object.parent.transform.right());
vec1.y = vec.dot(object.parent.transform.look());
vec1.z = vec.dot(object.parent.transform.up());
vec.setFrom(vec1);
var dotX = vec.dot(object.parent.transform.right());
var dotY = vec.dot(object.parent.transform.look());
var dotZ = vec.dot(object.parent.transform.up());
vec.set(dotX, dotY, dotZ);
}
object.transform.loc.setFrom(vec);

View file

@ -12,11 +12,16 @@ class WorldVectorToLocalSpaceNode extends LogicNode {
override function get(from: Int): Vec4 {
var object: Object = inputs[0].get();
var worldVec: Vec4 = inputs[1].get();
var sub: Bool = inputs[2].get();
if (object == null || worldVec == null) return null;
var localVec = new Vec4();
if (sub) {
localVec.sub(object.transform.world.getLoc());
}
localVec.x = worldVec.dot(object.transform.right());
localVec.y = worldVec.dot(object.transform.look());
localVec.z = worldVec.dot(object.transform.up());

View file

@ -16,5 +16,6 @@ class WorldVectorToLocalSpaceNode(ArmLogicTreeNode):
super(WorldVectorToLocalSpaceNode, self).init(context)
self.add_input('ArmNodeSocketObject', 'Object')
self.add_input('NodeSocketVector', 'World')
self.add_input('NodeSocketBool', 'Subtract', default_value=True)
self.add_output('NodeSocketVector', 'Local')