Make sure compiled.inc is always first when parsing shaders for clusters
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@ -208,7 +208,11 @@ class Shader:
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def add_include_front(self, s):
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if not self.has_include(s):
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self.includes.insert(0, s)
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pos = 0
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# make sure compiled.inc is always on top
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if len(self.includes) > 0 and self.includes[0] == 'compiled.inc':
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pos = 1
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self.includes.insert(pos, s)
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def add_in(self, s):
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if s not in self.ins:
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