Reset compositor defs before renderpath building

This commit is contained in:
Moritz Brückner 2020-11-28 23:13:15 +01:00
parent 8814326bab
commit 3f51b35b89

View file

@ -107,6 +107,8 @@ def build():
assets_path = arm.utils.get_sdk_path() + '/armory/Assets/'
wrd = bpy.data.worlds['Arm']
wrd.compo_defs = ''
add_world_defs()
mobile_mat = rpdat.arm_material_model == 'Mobile' or rpdat.arm_material_model == 'Solid'