Reset compositor defs before renderpath building
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@ -107,6 +107,8 @@ def build():
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assets_path = arm.utils.get_sdk_path() + '/armory/Assets/'
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wrd = bpy.data.worlds['Arm']
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wrd.compo_defs = ''
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add_world_defs()
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mobile_mat = rpdat.arm_material_model == 'Mobile' or rpdat.arm_material_model == 'Solid'
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