Expose render target depth via uniform link
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@ -4,6 +4,7 @@ import iron.Scene;
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import iron.object.Object;
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import iron.data.MaterialData;
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import iron.math.Vec4;
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using StringTools;
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// Structure for setting shader uniforms
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class Uniforms {
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@ -25,7 +26,7 @@ class Uniforms {
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return armory.data.ConstData.ltcMagTex;
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}
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#end
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var target = iron.RenderPath.active.renderTargets.get(link);
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var target = iron.RenderPath.active.renderTargets.get(link.endsWith("_depth") ? link.substr(0, link.length - 6) : link);
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return target != null ? target.image : null;
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}
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