Make clusterNear be the same as in LightObject

This commit is contained in:
N8n5h 2021-03-13 13:25:34 -03:00
parent 8e972f75fd
commit 404a1248a1

View file

@ -253,7 +253,7 @@ project.addSources('Sources');
if wrd.arm_debug_console:
assets.add_khafile_def('arm_debug')
khafile.write(add_shaders(sdk_path + "/armory/Shaders/debug_draw/**", rel_path=do_relpath_sdk))
if not is_publish and state.target == 'html5':
khafile.write("project.addParameter('--debug');\n")
@ -711,7 +711,7 @@ const float voxelgiAperture = """ + str(round(rpdat.arm_voxelgi_aperture * 100)
f.write(
"""const int maxLights = """ + max_lights + """;
const int maxLightsCluster = """ + max_lights_clusters + """;
const float clusterNear = 4.0;
const float clusterNear = 3.0;
""")
f.write(add_compiledglsl + '\n') # External defined constants