Sync shader

This commit is contained in:
Lubos Lenco 2016-03-13 12:50:52 +01:00
parent 41ee896f42
commit 41f2a799c9

View file

@ -101,7 +101,7 @@ float shadowTest(vec4 lPos, float dotNL) {
lPosH.x = (lPosH.x + 1.0) / 2.0;
lPosH.y = 1.0 - ((-lPosH.y + 1.0) / (2.0));
return PCF(vec2(2048, 2048), lPosH.st, lPosH.z - 0.005);
return PCF(vec2(2048.0, 2048.0), lPosH.st, lPosH.z - 0.005);
// return VSM(lPosH.st, lPosH.z);
// shadow2DSampler