Add comments to bone IK node
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@ -42,8 +42,10 @@ class BoneIKNode extends LogicNode {
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if(! poleEnabled) pole = null;
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function solveBone() {
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//Solve IK
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anim.solveIK(bone, goal, precision, maxIterartions, chainLength, pole, rollAngle);
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//Remove this method from animation loop after IK
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anim.removeUpdate(solveBone);
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notified = false;
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}
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