Fix krom deploy on macos
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@ -151,7 +151,7 @@ project.addSources('Sources');
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f.write(");\n")
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# Move assets for published game to /data folder
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use_data_dir = is_publish and (state.target.startswith('krom') or state.target == 'windows' or state.target == 'linux')
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use_data_dir = is_publish and (state.target == 'krom-windows' or state.target == 'krom-linux' or state.target == 'windows' or state.target == 'linux')
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if use_data_dir:
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assets.add_khafile_def('arm_data_dir')
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