Fix Typo in mix nodes (was using wrong property for clamp)

Changed clamp to Math.clamp()
This commit is contained in:
Andrei Nadin 2018-05-07 17:41:36 +10:00
parent ab1eb0758b
commit 471974c226
2 changed files with 8 additions and 8 deletions

View file

@ -1,6 +1,7 @@
package armory.logicnode;
import iron.system.Tween;
import iron.math.Math;
class MixNode extends LogicNode {
@ -41,11 +42,12 @@ class MixNode extends LogicNode {
override function get(from:Int):Dynamic {
if (ease == null) init();
var k:Float = inputs[0].get();
var k:Float = inputs[0].get(); //Factor
var v1:Float = inputs[1].get();
var v2:Float = inputs[2].get();
var f = v1 + (v2 - v1) * ease(k);
if (property1 == "true") f = f < 0.0 ? 0.0 : (f > 1.0 ? 1.0 : f);
if (property2 == "true") f = Math.clamp(f, 0, 1);
return f;
}
}

View file

@ -2,6 +2,7 @@ package armory.logicnode;
import iron.system.Tween;
import iron.math.Vec4;
import iron.math.Math;
class VectorMixNode extends LogicNode {
@ -44,18 +45,15 @@ class VectorMixNode extends LogicNode {
override function get(from:Int):Dynamic {
if (ease == null) init();
var k:Float = inputs[0].get();
var k:Float = inputs[0].get(); //Factor
var v1:Vec4 = inputs[1].get();
var v2:Vec4 = inputs[2].get();
var f = ease(k);
v.x = v1.x + (v2.x - v1.x) * f;
v.y = v1.y + (v2.y - v1.y) * f;
v.z = v1.z + (v2.z - v1.z) * f;
if (property1 == "true") {
v.x = v.x < 0.0 ? 0.0 : (v.x > 1.0 ? 1.0 : v.x);
v.y = v.y < 0.0 ? 0.0 : (v.y > 1.0 ? 1.0 : v.y);
v.z = v.z < 0.0 ? 0.0 : (v.z > 1.0 ? 1.0 : v.z);
}
if (property2 == "true") v.clamp(0,1);
return v;
}
}