Use bullet.Bt.CollisionObjectActivationState
[see #1731]
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@ -79,7 +79,7 @@ class VehicleBody extends Trait {
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vehicle = new bullet.Bt.RaycastVehicle(tuning, carChassis, vehicleRayCaster);
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// Never deactivate the vehicle
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carChassis.setActivationState(bullet.Bt.CollisionObject.DISABLE_DEACTIVATION);
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carChassis.setActivationState(bullet.Bt.CollisionObjectActivationState.DISABLE_DEACTIVATION);
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// Choose coordinate system
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var rightIndex = 0;
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@ -245,7 +245,7 @@ class RigidBody extends iron.Trait {
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setDeactivationParams(deactivationParams[0], deactivationParams[1], deactivationParams[2]);
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}
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else {
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setActivationState(ActivationState.NoDeactivation);
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setActivationState(bullet.Bt.CollisionObjectActivationState.DISABLE_DEACTIVATION);
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}
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if (linearDamping != 0.04 || angularDamping != 0.1) {
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@ -609,10 +609,4 @@ class RigidBody extends iron.Trait {
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var Terrain = 7;
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}
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@:enum abstract ActivationState(Int) from Int to Int {
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var Active = 1;
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var NoDeactivation = 4;
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var NoSimulation = 5;
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}
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#end
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