Fix export of brick/checker texture nodes

This commit is contained in:
Moritz Brückner 2020-10-10 22:54:11 +02:00
parent 860594266c
commit 4c13017c4f

View file

@ -23,7 +23,7 @@ def parse_tex_brick(node: bpy.types.ShaderNodeTexBrick, out_socket: bpy.types.No
co = 'bposition'
# Color
if out_socket == node.sockets[0]:
if out_socket == node.outputs[0]:
col1 = c.parse_vector_input(node.inputs[1])
col2 = c.parse_vector_input(node.inputs[2])
col3 = c.parse_vector_input(node.inputs[3])
@ -49,7 +49,7 @@ def parse_tex_checker(node: bpy.types.ShaderNodeTexChecker, out_socket: bpy.type
co = 'bposition'
# Color
if out_socket == node.sockets[0]:
if out_socket == node.outputs[0]:
col1 = c.parse_vector_input(node.inputs[1])
col2 = c.parse_vector_input(node.inputs[2])
scale = c.parse_value_input(node.inputs[3])