fix
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@ -15,9 +15,9 @@ class ApplyForceAtLocationNode extends LogicNode {
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override function run(from: Int) {
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var object: Object = inputs[1].get();
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var force: Vec4 = inputs[2].get();
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var localForce: Bool = inputs.length > 2 ? inputs[3].get() : false;
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var localForce: Bool = inputs.length > 3 ? inputs[3].get() : false;
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var location: Vec4 = inputs[4].get();
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var localLoc: Bool = inputs.length > 4 ? inputs[5].get() : false;
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var localLoc: Bool = inputs.length > 5 ? inputs[5].get() : false;
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if (object == null || force == null || location == null) return;
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@ -15,7 +15,7 @@ class ApplyForceNode extends LogicNode {
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override function run(from: Int) {
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var object: Object = inputs[1].get();
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var force: Vec4 = inputs[2].get();
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var local: Bool = inputs.length > 2 ? inputs[3].get() : false;
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var local: Bool = inputs.length > 3 ? inputs[3].get() : false;
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if (object == null || force == null) return;
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@ -15,9 +15,9 @@ class ApplyImpulseAtLocationNode extends LogicNode {
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override function run(from: Int) {
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var object: Object = inputs[1].get();
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var impulse: Vec4 = inputs[2].get();
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var localImpulse: Bool = inputs.length > 2 ? inputs[3].get() : false;
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var localImpulse: Bool = inputs.length > 3 ? inputs[3].get() : false;
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var location: Vec4 = inputs[4].get();
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var localLoc: Bool = inputs.length > 4 ? inputs[5].get() : false;
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var localLoc: Bool = inputs.length > 5 ? inputs[5].get() : false;
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if (object == null || impulse == null || location == null) return;
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@ -15,7 +15,7 @@ class ApplyImpulseNode extends LogicNode {
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override function run(from: Int) {
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var object: Object = inputs[1].get();
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var impulse: Vec4 = inputs[2].get();
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var local: Bool = inputs.length > 2 ? inputs[3].get() : false;
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var local: Bool = inputs.length > 3 ? inputs[3].get() : false;
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if (object == null || impulse == null) return;
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@ -15,7 +15,7 @@ class ApplyTorqueImpulseNode extends LogicNode {
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override function run(from: Int) {
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var object: Object = inputs[1].get();
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var torque: Vec4 = inputs[2].get();
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var local: Bool = inputs.length > 2 ? inputs[3].get() : false;
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var local: Bool = inputs.length > 3 ? inputs[3].get() : false;
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if (object == null || torque == null) return;
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@ -15,7 +15,7 @@ class ApplyTorqueNode extends LogicNode {
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override function run(from: Int) {
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var object: Object = inputs[1].get();
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var torque: Vec4 = inputs[2].get();
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var local: Bool = inputs.length > 2 ? inputs[3].get() : false;
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var local: Bool = inputs.length > 3 ? inputs[3].get() : false;
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if (object == null || torque == null) return;
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@ -13,8 +13,8 @@ class GetVelocityNode extends LogicNode {
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override function get(from: Int): Dynamic {
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var object: Object = inputs[0].get();
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var localLinear: Bool = inputs.length > 0 ? inputs[1].get() : false;
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var localAngular: Bool = inputs.length > 1 ? inputs[2].get() : false;
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var localLinear: Bool = inputs.length > 1 ? inputs[1].get() : false;
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var localAngular: Bool = inputs.length > 2 ? inputs[2].get() : false;
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if (object == null) return null;
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@ -15,7 +15,7 @@ class TranslateObjectNode extends LogicNode {
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override function run(from: Int) {
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var object: Object = inputs[1].get();
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var vec: Vec4 = inputs[2].get();
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var local: Bool = inputs.length > 2 ? inputs[3].get() : false;
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var local: Bool = inputs.length > 3 ? inputs[3].get() : false;
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if (object == null || vec == null) return;
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