Live patch: fix updates of object sockets
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@ -21,7 +21,7 @@ class ObjectNode extends LogicNode {
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override function set(value: Dynamic) {
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if (inputs.length > 0) inputs[0].set(value);
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else {
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objectName = value.name;
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objectName = value != null ? value.name : "";
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this.value = value;
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}
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}
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@ -209,6 +209,8 @@ def send_event(event_id: str, opt_data: Any = None):
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value = '{' + f'"x": {value[0]}, "y": {value[1]}, "z": {value[2]}' + '}'
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elif inp_type == 'RGBA':
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value = '{' + f'"x": {value[0]}, "y": {value[1]}, "z": {value[2]}, "w": {value[3]}' + '}'
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elif inp_type == 'OBJECT':
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value = f'iron.Scene.active.getChild("{value}")' if value != '' else 'null'
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else:
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value = arm.node_utils.haxe_format_socket_val(value)
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