Live patch: fix updates of object sockets

This commit is contained in:
Moritz Brückner 2021-07-20 23:33:47 +02:00
parent 1edc7a9469
commit 4f13ebc439
2 changed files with 3 additions and 1 deletions

View file

@ -21,7 +21,7 @@ class ObjectNode extends LogicNode {
override function set(value: Dynamic) {
if (inputs.length > 0) inputs[0].set(value);
else {
objectName = value.name;
objectName = value != null ? value.name : "";
this.value = value;
}
}

View file

@ -209,6 +209,8 @@ def send_event(event_id: str, opt_data: Any = None):
value = '{' + f'"x": {value[0]}, "y": {value[1]}, "z": {value[2]}' + '}'
elif inp_type == 'RGBA':
value = '{' + f'"x": {value[0]}, "y": {value[1]}, "z": {value[2]}, "w": {value[3]}' + '}'
elif inp_type == 'OBJECT':
value = f'iron.Scene.active.getChild("{value}")' if value != '' else 'null'
else:
value = arm.node_utils.haxe_format_socket_val(value)