Fix ocean pass
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0225ad2601
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51eac232fe
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@ -2786,7 +2786,7 @@ class ArmoryExporter:
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export_object = False
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rdpat = arm.utils.get_rp()
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wrd = bpy.data.worlds['Arm']
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rdpat.arm_ocean = True
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rdpat.rp_ocean = True
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# Take position and bounds
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wrd.arm_ocean_level = 0.0#bobject.location.z
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@ -144,7 +144,6 @@ class ArmRPListItem(bpy.types.PropertyGroup):
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('512', '512', '512')],
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name="Resolution", description="3D texture resolution", default='128', update=update_renderpath)
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arm_clouds = bpy.props.BoolProperty(name="Clouds", default=False, update=assets.invalidate_shader_cache)
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arm_ocean = bpy.props.BoolProperty(name="Ocean", default=False, update=assets.invalidate_shader_cache)
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arm_pcss_state = EnumProperty(
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items=[('On', 'On', 'On'),
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('Off', 'Off', 'Off'),
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@ -324,7 +324,7 @@ const float cloudsSecondary = """ + str(round(wrd.arm_clouds_secondary * 100) /
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const float cloudsPrecipitation = """ + str(round(wrd.arm_clouds_precipitation * 100) / 100) + """;
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const float cloudsEccentricity = """ + str(round(wrd.arm_clouds_eccentricity * 100) / 100) + """;
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""")
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if rpdat.arm_ocean:
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if rpdat.rp_ocean:
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f.write(
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"""const float seaLevel = """ + str(round(wrd.arm_ocean_level * 100) / 100) + """;
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const float seaMaxAmplitude = """ + str(round(wrd.arm_ocean_amplitude * 100) / 100) + """;
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