Adjust voxel props

This commit is contained in:
Lubos Lenco 2017-10-24 15:34:33 +02:00
parent 632889d910
commit 56c688e2c8

View file

@ -222,7 +222,7 @@ def init_properties():
('Max', 'Max', 'Max'),
],
name="Preset", description="Render path preset", default='Deferred', update=update_preset)
bpy.types.World.arm_voxelgi_diff = bpy.props.FloatProperty(name="Diffuse", description="", default=1.0, update=assets.invalidate_shader_cache)
bpy.types.World.arm_voxelgi_diff = bpy.props.FloatProperty(name="Diffuse", description="", default=3.0, update=assets.invalidate_shader_cache)
bpy.types.World.arm_voxelgi_diff_cones = EnumProperty(
items=[('9', '9', '9'),
('5', '5', '5'),
@ -236,7 +236,7 @@ def init_properties():
bpy.types.World.arm_voxelgi_offset_spec = bpy.props.FloatProperty(name="Specular Offset", description="Step size", default=1.0, update=assets.invalidate_shader_cache)
bpy.types.World.arm_voxelgi_offset_shadow = bpy.props.FloatProperty(name="Shadow Offset", description="Step size", default=1.0, update=assets.invalidate_shader_cache)
bpy.types.World.arm_voxelgi_offset_refract = bpy.props.FloatProperty(name="Refract Offset", description="Step size", default=1.0, update=assets.invalidate_shader_cache)
bpy.types.World.arm_voxelgi_range = bpy.props.FloatProperty(name="Range", description="Maximum range", default=1.0, update=assets.invalidate_shader_cache)
bpy.types.World.arm_voxelgi_range = bpy.props.FloatProperty(name="Range", description="Maximum range", default=0.5, update=assets.invalidate_shader_cache)
bpy.types.World.arm_sss_width = bpy.props.FloatProperty(name="SSS Width", description="SSS blur strength", default=1.0, update=assets.invalidate_shader_cache)
bpy.types.World.arm_envtex_name = bpy.props.StringProperty(name="Environment Texture", default='')
bpy.types.World.arm_envtex_irr_name = bpy.props.StringProperty(name="Environment Irradiance", default='')