Begin bake tool

This commit is contained in:
luboslenco 2018-03-05 00:24:04 +01:00
parent 5626003ead
commit 5811569234
3 changed files with 151 additions and 0 deletions

78
blender/arm/props_bake.py Normal file
View file

@ -0,0 +1,78 @@
import os
import shutil
import arm.assets as assets
import arm.utils
import bpy
import stat
from bpy.types import Menu, Panel, UIList
from bpy.props import *
class ArmBakeListItem(bpy.types.PropertyGroup):
object_name = bpy.props.StringProperty(
name="Name",
description="A name for this item",
default="")
class ArmBakeList(bpy.types.UIList):
def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
# We could write some code to decide which icon to use here...
custom_icon = 'OBJECT_DATAMODE'
# Make sure your code supports all 3 layout types
if self.layout_type in {'DEFAULT', 'COMPACT'}:
row = layout.row()
row.prop(item, "object_name", text="", emboss=False, icon=custom_icon)
elif self.layout_type in {'GRID'}:
layout.alignment = 'CENTER'
layout.label("", icon = custom_icon)
class ArmBakeListNewItem(bpy.types.Operator):
# Add a new item to the list
bl_idname = "arm_bakelist.new_item"
bl_label = "Add a new item"
def execute(self, context):
scn = context.scene
scn.arm_bakelist.add()
scn.arm_bakelist_index = len(scn.arm_bakelist) - 1
return{'FINISHED'}
class ArmBakeListDeleteItem(bpy.types.Operator):
# Delete the selected item from the list
bl_idname = "arm_bakelist.delete_item"
bl_label = "Deletes an item"
@classmethod
def poll(self, context):
""" Enable if there's something in the list """
scn = context.scene
return len(scn.arm_bakelist) > 0
def execute(self, context):
scn = context.scene
list = scn.arm_bakelist
index = scn.arm_bakelist_index
list.remove(index)
if index > 0:
index = index - 1
scn.arm_bakelist_index = index
return{'FINISHED'}
def register():
bpy.utils.register_class(ArmBakeListItem)
bpy.utils.register_class(ArmBakeList)
bpy.utils.register_class(ArmBakeListNewItem)
bpy.utils.register_class(ArmBakeListDeleteItem)
bpy.types.Scene.arm_bakelist = bpy.props.CollectionProperty(type=ArmBakeListItem)
bpy.types.Scene.arm_bakelist_index = bpy.props.IntProperty(name="Index for my_list", default=0)
def unregister():
bpy.utils.unregister_class(ArmBakeListItem)
bpy.utils.unregister_class(ArmBakeList)
bpy.utils.unregister_class(ArmBakeListNewItem)
bpy.utils.unregister_class(ArmBakeListDeleteItem)

View file

@ -1139,6 +1139,72 @@ class ArmRenderPropsPanel(bpy.types.Panel):
layout.prop(wrd, 'arm_lens_texture')
layout.prop(wrd, 'arm_lut_texture')
class ArmBakePanel(bpy.types.Panel):
bl_label = "Armory Bake"
bl_space_type = "PROPERTIES"
bl_region_type = "WINDOW"
bl_context = "render"
bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
layout = self.layout
rows = 2
scn = context.scene
if len(scn.arm_bakelist) > 1:
rows = 4
row = layout.row()
row.template_list("ArmBakeList", "The_List", scn, "arm_bakelist", scn, "arm_bakelist_index", rows=rows)
col = row.column(align=True)
col.operator("arm_bakelist.new_item", icon='ZOOMIN', text="")
col.operator("arm_bakelist.delete_item", icon='ZOOMOUT', text="")
if scn.arm_bakelist_index >= 0 and len(scn.arm_bakelist) > 0:
item = scn.arm_bakelist[scn.arm_bakelist_index]
layout.prop_search(item, "object_name", scn, "objects", "Object")
layout.operator("arm.bake_textures", icon="RENDER_STILL")
class ArmBakeButton(bpy.types.Operator):
'''Bake textures for listed objects'''
bl_idname = 'arm.bake_textures'
bl_label = 'Bake'
def execute(self, context):
scn = context.scene
if len(scn.arm_bakelist) == 0:
return{'FINISHED'}
# Images for baking
for o in scn.arm_bakelist:
ob = scn.objects[o.object_name]
for slot in ob.material_slots:
mat = slot.material
img_name = "bake_" + mat.name
# Get image
if img_name in bpy.data.images:
img = bpy.data.images[img_name]
else:
img = bpy.data.images.new("bake_" + mat.name, 2048, 2048)
# Set image node
mat.use_nodes = True
nodes = mat.node_tree.nodes
if 'Baked Image' in nodes:
img_node = nodes['Baked Image']
else:
img_node = nodes.new('ShaderNodeTexImage')
img_node.name = 'Baked Image'
img_node.location = (100, 100)
img_node.image = img
img_node.select = True
nodes.active = img_node
# Bake
bpy.ops.object.select_all(action='DESELECT')
for o in scn.arm_bakelist:
scn.objects[o.object_name].select = True
scn.objects.active = scn.objects[scn.arm_bakelist[0].object_name]
bpy.ops.object.bake(type='COMBINED')
bpy.ops.object.select_all(action='DESELECT')
return{'FINISHED'}
class ArmGenLodButton(bpy.types.Operator):
'''Automatically generate LoD levels'''
bl_idname = 'arm.generate_lod'
@ -1400,6 +1466,7 @@ def register():
bpy.utils.register_class(ArmoryProjectPanel)
bpy.utils.register_class(ArmRenderPathPanel)
bpy.utils.register_class(ArmRenderPropsPanel)
bpy.utils.register_class(ArmBakePanel)
# bpy.utils.register_class(ArmVirtualInputPanel)
bpy.utils.register_class(ArmoryPlayButton)
bpy.utils.register_class(ArmoryPlayInViewportButton)
@ -1418,6 +1485,7 @@ def register():
bpy.utils.register_class(ArmoryRenderAnimButton)
bpy.utils.register_class(ArmoryGenerateNavmeshButton)
bpy.utils.register_class(ArmNavigationPanel)
bpy.utils.register_class(ArmBakeButton)
bpy.utils.register_class(ArmGenLodButton)
bpy.utils.register_class(ArmLodPanel)
bpy.utils.register_class(ArmTilesheetPanel)
@ -1452,6 +1520,7 @@ def unregister():
bpy.utils.unregister_class(ArmoryProjectPanel)
bpy.utils.unregister_class(ArmRenderPathPanel)
bpy.utils.unregister_class(ArmRenderPropsPanel)
bpy.utils.unregister_class(ArmBakePanel)
# bpy.utils.unregister_class(ArmVirtualInputPanel)
bpy.utils.unregister_class(ArmoryPlayButton)
bpy.utils.unregister_class(ArmoryPlayInViewportButton)
@ -1470,6 +1539,7 @@ def unregister():
bpy.utils.unregister_class(ArmoryRenderAnimButton)
bpy.utils.unregister_class(ArmoryGenerateNavmeshButton)
bpy.utils.unregister_class(ArmNavigationPanel)
bpy.utils.unregister_class(ArmBakeButton)
bpy.utils.unregister_class(ArmGenLodButton)
bpy.utils.unregister_class(ArmLodPanel)
bpy.utils.unregister_class(ArmTilesheetPanel)

View file

@ -5,6 +5,7 @@ import arm.props_traits
import arm.props_lod
import arm.props_tilesheet
import arm.props_exporter
import arm.props_bake
import arm.props_renderpath
import arm.props
import arm.props_ui
@ -25,6 +26,7 @@ def register():
arm.props_lod.register()
arm.props_tilesheet.register()
arm.props_exporter.register()
arm.props_bake.register()
arm.props_renderpath.register()
arm.props.register()
arm.props_ui.register()
@ -48,5 +50,6 @@ def unregister():
arm.props_lod.unregister()
arm.props_tilesheet.unregister()
arm.props_exporter.unregister()
arm.props_bake.unregister()
arm.props_renderpath.unregister()
arm.space_armory.unregister()