Use local libs if present
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0581c9df81
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@ -76,14 +76,33 @@ def get_ffmpeg_path():
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addon_prefs = user_preferences.addons['armory'].preferences
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return addon_prefs.ffmpeg_path
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def get_node_path():
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if get_os() == 'win':
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return get_sdk_path() + '/nodejs/node.exe'
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elif get_os() == 'mac':
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return get_sdk_path() + '/nodejs/node-osx'
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else:
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return get_sdk_path() + '/nodejs/node-linux64'
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def get_khamake_path():
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if os.path.exists('Kha'):
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return 'Kha/make'
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if get_os() == 'win':
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return get_sdk_path() + '/win32/Kha/make'
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elif get_os() == 'mac':
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return get_sdk_path() + '/Kode Studio.app/Contents/Kha/make'
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else:
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return get_sdk_path() + '/linux64/Kha/make'
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def fetch_script_names():
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if bpy.data.filepath == "":
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return
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sdk_path = get_sdk_path()
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wrd = bpy.data.worlds['Arm']
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wrd.bundled_scripts_list.clear()
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os.chdir(sdk_path + '/armory/Sources/armory/trait')
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os.chdir(get_sdk_path() + '/armory/Sources/armory/trait')
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for file in glob.glob('*.hx'):
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wrd.bundled_scripts_list.add().name = file.rsplit('.')[0]
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wrd.scripts_list.clear()
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@ -132,7 +132,6 @@ def export_data(fp, sdk_path, is_play=False, is_publish=False, in_viewport=False
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write_data.write_main(is_play, in_viewport, is_publish)
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def compile_project(target_name=None, is_publish=False, watch=False, patch=False):
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sdk_path = armutils.get_sdk_path()
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ffmpeg_path = armutils.get_ffmpeg_path()
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wrd = bpy.data.worlds['Arm']
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@ -142,15 +141,8 @@ def compile_project(target_name=None, is_publish=False, watch=False, patch=False
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elif target_name == 'native':
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target_name = ''
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if armutils.get_os() == 'win':
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node_path = sdk_path + '/nodejs/node.exe'
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khamake_path = sdk_path + '/win32/Kha/make'
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elif armutils.get_os() == 'mac':
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node_path = sdk_path + '/nodejs/node-osx'
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khamake_path = sdk_path + '/Kode Studio.app/Contents/Kha/make'
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else:
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node_path = sdk_path + '/nodejs/node-linux64'
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khamake_path = sdk_path + '/linux64/Kha/make'
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node_path = armutils.get_node_path()
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khamake_path = armutils.get_khamake_path()
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kha_target_name = make_utils.get_kha_target(target_name)
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cmd = [node_path, khamake_path, kha_target_name]
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@ -141,30 +141,36 @@ def init_properties():
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name="Runtime", description="Player runtime used when launching in new window", default='Krom', update=assets.invalidate_shader_cache)
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bpy.types.World.arm_loadbar = BoolProperty(name="Load Bar", description="Show asset loading progress on published builds", default=True)
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bpy.types.World.arm_gapi_win = EnumProperty(
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items = [('opengl2', 'OpenGL', 'opengl2'),
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items = [('opengl2', 'Auto', 'opengl2'),
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('opengl2', 'OpenGL', 'opengl2'),
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('vulkan', 'Vulkan', 'vulkan'),
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('direct3d9', 'Direct3D9', 'direct3d9'),
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('direct3d11', 'Direct3D11', 'direct3d11'),
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('direct3d12', 'Direct3D12', 'direct3d12')],
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name="Graphics API", default='opengl2', description='Based on currently selected target', update=update_gapi_win)
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bpy.types.World.arm_gapi_linux = EnumProperty(
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items = [('opengl2', 'OpenGL', 'opengl2'),
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items = [('opengl2', 'Auto', 'opengl2'),
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('opengl2', 'OpenGL', 'opengl2'),
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('vulkan', 'Vulkan', 'vulkan')],
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name="Graphics API", default='opengl2', description='Based on currently selected target', update=update_gapi_linux)
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bpy.types.World.arm_gapi_android = EnumProperty(
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items = [('opengl2', 'OpenGL', 'opengl2'),
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items = [('opengl2', 'Auto', 'opengl2'),
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('opengl2', 'OpenGL', 'opengl2'),
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('vulkan', 'Vulkan', 'vulkan')],
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name="Graphics API", default='opengl2', description='Based on currently selected target', update=update_gapi_android)
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bpy.types.World.arm_gapi_mac = EnumProperty(
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items = [('opengl2', 'OpenGL', 'opengl2'),
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items = [('opengl2', 'Auto', 'opengl2'),
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('opengl2', 'OpenGL', 'opengl2'),
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('metal', 'Metal', 'metal')],
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name="Graphics API", default='opengl2', description='Based on currently selected target', update=update_gapi_mac)
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bpy.types.World.arm_gapi_ios = EnumProperty(
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items = [('opengl2', 'OpenGL', 'opengl2'),
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items = [('opengl2', 'Auto', 'opengl2'),
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('opengl2', 'OpenGL', 'opengl2'),
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('metal', 'Metal', 'metal')],
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name="Graphics API", default='opengl2', description='Based on currently selected target', update=update_gapi_ios)
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bpy.types.World.arm_gapi_html5 = EnumProperty(
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items = [('webgl', 'WebGL', 'webgl')],
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items = [('webgl', 'Auto', 'webgl'),
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('webgl', 'WebGL', 'webgl')],
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name="Graphics API", default='webgl', description='Based on currently selected target', update=update_gapi_html5)
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# For object
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@ -25,9 +25,15 @@ let project = new Project('""" + wrd.arm_project_name + """');
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project.addSources('Sources');
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""")
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f.write(add_armory_library(sdk_path, 'armory'))
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f.write(add_armory_library(sdk_path, 'iron'))
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if os.path.exists('Libraries/armory'):
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f.write('project.addLibrary("armory")')
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else:
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f.write(add_armory_library(sdk_path, 'armory'))
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if os.path.exists('Libraries/iron'):
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f.write('project.addLibrary("iron")')
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else:
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f.write(add_armory_library(sdk_path, 'iron'))
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if export_physics:
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f.write("project.addDefine('arm_physics');\n")
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