Add uniforms manager to mesh objects
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@ -2460,6 +2460,13 @@ Make sure the mesh only has tris/quads.""")
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else:
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self.material_to_object_dict[mat] = [bobject]
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self.material_to_arm_object_dict[mat] = [o]
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# Add UniformsManager trait
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if type is NodeType.MESH:
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uniformManager = {}
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uniformManager['type'] = 'Script'
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uniformManager['class_name'] = 'armory.trait.internal.UniformsManager'
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o['traits'].append(uniformManager)
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# Export constraints
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if len(bobject.constraints) > 0:
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