Add uniforms manager to mesh objects

This commit is contained in:
QuantumCoderQC 2021-06-24 21:32:48 +02:00
parent 936f11ed8e
commit 5a2f952f89

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@ -2460,6 +2460,13 @@ Make sure the mesh only has tris/quads.""")
else:
self.material_to_object_dict[mat] = [bobject]
self.material_to_arm_object_dict[mat] = [o]
# Add UniformsManager trait
if type is NodeType.MESH:
uniformManager = {}
uniformManager['type'] = 'Script'
uniformManager['class_name'] = 'armory.trait.internal.UniformsManager'
o['traits'].append(uniformManager)
# Export constraints
if len(bobject.constraints) > 0: