Merge pull request #1887 from knowledgenude/master

Rename logic nodes labels
This commit is contained in:
Lubos Lenco 2020-09-26 10:11:28 +02:00 committed by GitHub
commit 5abbc0211b
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
94 changed files with 116 additions and 112 deletions

View file

@ -22,8 +22,6 @@ class GetRigidBodyDataNode extends LogicNode {
if (rigidBody == null) return false;
return true;
//case 1: ; // collision shape
//case 2: ; // activation state
case 1: rigidBody.group;
case 2: rigidBody.mask;
case 3: rigidBody.animated;
@ -32,6 +30,11 @@ class GetRigidBodyDataNode extends LogicNode {
case 6: rigidBody.linearDamping;
case 7: rigidBody.friction;
case 8: rigidBody.mass;
//case 9: ; // collision shape
//case 10: ; // activation state
//case 11: ; // is gravity enabled
//case 12: ; // angular factor
//case 13: ; // linear factor
default: null;
}
#end

View file

@ -19,8 +19,6 @@ class GetVelocityNode extends LogicNode {
if (rb != null) {
if (from == 0) return rb.getLinearVelocity();
else if (from == 1) return rb.getAngularVelocity();
// rb.getLinearFactor(); // TODO
// rb.getAngularFactor(); // TODO
}
#end
return null;

View file

@ -1,9 +1,9 @@
from arm.logicnode.arm_nodes import *
class CanvasGetCheckboxNode(ArmLogicTreeNode):
"""Use to get if a UI checkbox is checked."""
"""Use to get if an UI checkbox is checked."""
bl_idname = 'LNCanvasGetCheckboxNode'
bl_label = 'Canvas Get Checkbox'
bl_label = 'Get Canvas Checkbox'
arm_version = 1
def init(self, context):

View file

@ -3,12 +3,12 @@ from arm.logicnode.arm_nodes import *
class CanvasGetInputTextNode(ArmLogicTreeNode):
"""Use to get the input text of an UI element."""
bl_idname = 'LNCanvasGetInputTextNode'
bl_label = 'Canvas Get Input Text'
bl_label = 'Get Canvas Input Text'
arm_version = 1
def init(self, context):
super(CanvasGetInputTextNode, self).init(context)
self.add_input('NodeSocketString', 'Element')
self.add_output('NodeSocketString', 'String')
self.add_output('NodeSocketString', 'Text')
add_node(CanvasGetInputTextNode, category=PKG_AS_CATEGORY)

View file

@ -1,9 +1,9 @@
from arm.logicnode.arm_nodes import *
class CanvasGetLocationNode(ArmLogicTreeNode):
"""Use to get the location of a UI element (in pixels)."""
"""Use to get the location of an UI element (in pixels)."""
bl_idname = 'LNCanvasGetLocationNode'
bl_label = 'Canvas Get Location'
bl_label = 'Get Canvas Location'
arm_version = 1
def init(self, context):
@ -11,7 +11,7 @@ class CanvasGetLocationNode(ArmLogicTreeNode):
self.add_input('ArmNodeSocketAction', 'In')
self.add_input('NodeSocketString', 'Element')
self.add_output('ArmNodeSocketAction', 'Out')
self.add_output('NodeSocketFloat', 'X')
self.add_output('NodeSocketFloat', 'Y')
self.add_output('NodeSocketInt', 'X')
self.add_output('NodeSocketInt', 'Y')
add_node(CanvasGetLocationNode, category=PKG_AS_CATEGORY)

View file

@ -3,12 +3,12 @@ from arm.logicnode.arm_nodes import *
class CanvasGetPositionNode(ArmLogicTreeNode):
"""TO DO."""
bl_idname = 'LNCanvasGetPositionNode'
bl_label = 'Canvas Get Position'
bl_label = 'Get Canvas Position'
arm_version = 1
def init(self, context):
super(CanvasGetPositionNode, self).init(context)
self.add_input('NodeSocketString', 'Element')
self.add_output('NodeSocketInt', 'Value')
self.add_output('NodeSocketInt', 'Position')
add_node(CanvasGetPositionNode, category=PKG_AS_CATEGORY)

View file

@ -1,9 +1,9 @@
from arm.logicnode.arm_nodes import *
class CanvasGetPBNode(ArmLogicTreeNode):
"""Use to get the value of a UI progress bar."""
"""Use to get the value of an UI progress bar."""
bl_idname = 'LNCanvasGetPBNode'
bl_label = 'Canvas Get Progress Bar'
bl_label = 'Get Canvas Progress Bar'
arm_version = 1
def init(self, context):

View file

@ -3,7 +3,7 @@ from arm.logicnode.arm_nodes import *
class CanvasGetRotationNode(ArmLogicTreeNode):
"""Use to get the rotation of an UI element."""
bl_idname = 'LNCanvasGetRotationNode'
bl_label = 'Canvas Get Rotation'
bl_label = 'Get Canvas Rotation'
arm_version = 1
def init(self, context):

View file

@ -3,7 +3,7 @@ from arm.logicnode.arm_nodes import *
class CanvasGetScaleNode(ArmLogicTreeNode):
"""Use to get the scale of an UI element."""
bl_idname = 'LNCanvasGetScaleNode'
bl_label = 'Canvas Get Scale'
bl_label = 'Get Canvas Scale'
arm_version = 1
def init(self, context):

View file

@ -3,7 +3,7 @@ from arm.logicnode.arm_nodes import *
class CanvasGetSliderNode(ArmLogicTreeNode):
"""Use to get the value of an UI slider."""
bl_idname = 'LNCanvasGetSliderNode'
bl_label = 'Canvas Get Slider'
bl_label = 'Get Canvas Slider'
arm_version = 1
def init(self, context):

View file

@ -6,7 +6,7 @@ from arm.logicnode.arm_nodes import *
class CanvasGetVisibleNode(ArmLogicTreeNode):
"""Use to get if an UI element is visible."""
bl_idname = 'LNCanvasGetVisibleNode'
bl_label = 'Canvas Get Visible'
bl_label = 'Get Canvas Visible'
arm_version = 1
def init(self, context):

View file

@ -1,7 +1,7 @@
from arm.logicnode.arm_nodes import *
class OnCanvasElementNode(ArmLogicTreeNode):
"""Will run the output if an action over a UI element is done."""
"""Will run the output if an action over an UI element is done."""
bl_idname = 'LNOnCanvasElementNode'
bl_label = 'On Canvas Element'
arm_version = 1

View file

@ -3,7 +3,7 @@ from arm.logicnode.arm_nodes import *
class CanvasSetAssetNode(ArmLogicTreeNode):
"""Use to set the asset of an UI element."""
bl_idname = 'LNCanvasSetAssetNode'
bl_label = 'Canvas Set Asset'
bl_label = 'Set Canvas Asset'
arm_version = 1
def init(self, context):

View file

@ -3,7 +3,7 @@ from arm.logicnode.arm_nodes import *
class CanvasSetCheckBoxNode(ArmLogicTreeNode):
"""Use to set the state of an UI checkbox."""
bl_idname = 'LNCanvasSetCheckBoxNode'
bl_label = 'Canvas Set Checkbox'
bl_label = 'Set Canvas Checkbox'
arm_version = 1
def init(self, context):

View file

@ -3,7 +3,7 @@ from arm.logicnode.arm_nodes import *
class CanvasSetLocationNode(ArmLogicTreeNode):
"""Use to set the location of an UI element."""
bl_idname = 'LNCanvasSetLocationNode'
bl_label = 'Canvas Set Location'
bl_label = 'Set Canvas Location'
arm_version = 1
def init(self, context):

View file

@ -3,7 +3,7 @@ from arm.logicnode.arm_nodes import *
class CanvasSetPBNode(ArmLogicTreeNode):
"""Use to set the value of an UI progress bar."""
bl_idname = 'LNCanvasSetPBNode'
bl_label = 'Canvas Set Progress Bar'
bl_label = 'Set Canvas Progress Bar'
arm_version = 1
def init(self, context):

View file

@ -3,7 +3,7 @@ from arm.logicnode.arm_nodes import *
class CanvasSetRotationNode(ArmLogicTreeNode):
"""Use to set the rotation of an UI element."""
bl_idname = 'LNCanvasSetRotationNode'
bl_label = 'Canvas Set Rotation'
bl_label = 'Set Canvas Rotation'
arm_version = 1
def init(self, context):

View file

@ -3,7 +3,7 @@ from arm.logicnode.arm_nodes import *
class CanvasSetScaleNode(ArmLogicTreeNode):
"""Use to set the scale of an UI element."""
bl_idname = 'LNCanvasSetScaleNode'
bl_label = 'Canvas Set Scale'
bl_label = 'Set Canvas Scale'
arm_version = 1
def init(self, context):

View file

@ -3,7 +3,7 @@ from arm.logicnode.arm_nodes import *
class CanvasSetSliderNode(ArmLogicTreeNode):
"""Use to set the value of an UI slider."""
bl_idname = 'LNCanvasSetSliderNode'
bl_label = 'Canvas Set Slider'
bl_label = 'Set Canvas Slider'
arm_version = 1
def init(self, context):

View file

@ -3,7 +3,7 @@ from arm.logicnode.arm_nodes import *
class CanvasSetTextNode(ArmLogicTreeNode):
"""Use to set the content of an UI text."""
bl_idname = 'LNCanvasSetTextNode'
bl_label = 'Canvas Set Text'
bl_label = 'Set Canvas Text'
arm_version = 1
def init(self, context):

View file

@ -3,7 +3,7 @@ from arm.logicnode.arm_nodes import *
class CanvasSetTextColorNode(ArmLogicTreeNode):
"""Use to set an UI text color."""
bl_idname = 'LNCanvasSetTextColorNode'
bl_label = 'Canvas Set Text Color'
bl_label = 'Set Canvas Text Color'
arm_version = 1
def init(self, context):

View file

@ -3,7 +3,7 @@ from arm.logicnode.arm_nodes import *
class CanvasSetVisibleNode(ArmLogicTreeNode):
"""Use to set if an UI element is visibile."""
bl_idname = 'LNCanvasSetVisibleNode'
bl_label = 'Canvas Set Visible'
bl_label = 'Set Canvas Visible'
arm_version = 1
def init(self, context):

View file

@ -1,9 +1,9 @@
from arm.logicnode.arm_nodes import *
class SendEventNode(ArmLogicTreeNode):
"""Use to send a event to a object."""
"""Use to send an event to an object."""
bl_idname = 'LNSendEventNode'
bl_label = 'Send Event'
bl_label = 'Send Event To Object'
arm_version = 1
def init(self, context):

View file

@ -1,9 +1,9 @@
from arm.logicnode.arm_nodes import *
class SendGlobalEventNode(ArmLogicTreeNode):
"""Use to send a event to all objects."""
"""Use to send an event to all objects in the scene."""
bl_idname = 'LNSendGlobalEventNode'
bl_label = 'Send Global Event'
bl_label = 'Send Event'
arm_version = 1
def init(self, context):

View file

@ -15,4 +15,4 @@ class GetTouchMovementNode(ArmLogicTreeNode):
self.add_output('NodeSocketFloat', 'Multiplied X')
self.add_output('NodeSocketFloat', 'Multiplied Y')
add_node(GetTouchMovementNode, category=PKG_AS_CATEGORY, section='mouse')
add_node(GetTouchMovementNode, category=PKG_AS_CATEGORY, section='surface')

View file

@ -45,7 +45,7 @@ class NodeRemoveOutputButton(bpy.types.Operator):
# Class SwipeNode
class OnSwipeNode(ArmLogicTreeNode):
"""On Swipe node"""
"""Runs the output when the swipe is done."""
bl_idname = 'LNOnSwipeNode'
bl_label = 'On Swipe'
arm_version = 1
@ -89,4 +89,4 @@ bpy.utils.register_class(NodeAddOutputButton)
bpy.utils.register_class(NodeRemoveOutputButton)
# Add Node
add_node(OnSwipeNode, category=PKG_AS_CATEGORY, section='Input')
add_node(OnSwipeNode, category=PKG_AS_CATEGORY, section='Input')

View file

@ -3,7 +3,7 @@ from arm.logicnode.arm_nodes import *
class ShowMouseNode(ArmLogicTreeNode):
"""Deprecated. Is recommended to use 'Set Cursor State' node instead."""
bl_idname = 'LNShowMouseNode'
bl_label = 'Show Mouse'
bl_label = 'Set Mouse Visible'
arm_version = 1
def init(self, context):

View file

@ -3,7 +3,7 @@ from arm.logicnode.arm_nodes import *
class NotNode(ArmLogicTreeNode):
"""Use to invert a boolean value."""
bl_idname = 'LNNotNode'
bl_label = 'Not'
bl_label = 'Inverse Bool'
arm_version = 1
def init(self, context):

View file

@ -2,9 +2,9 @@ from arm.logicnode.arm_nodes import *
class InverseNode(ArmLogicTreeNode):
"""Runs the output if the input is not running."""
"""Runs the output only if the connected input is not running."""
bl_idname = 'LNInverseNode'
bl_label = 'Inverse'
bl_label = 'Inverse Output'
arm_version = 1
def init(self, context):

View file

@ -3,7 +3,7 @@ from arm.logicnode.arm_nodes import *
class GetMaterialNode(ArmLogicTreeNode):
"""Use to get the material of an object."""
bl_idname = 'LNGetMaterialNode'
bl_label = 'Get Material'
bl_label = 'Get Object Material'
arm_version = 1
def init(self, context):

View file

@ -3,7 +3,7 @@ from arm.logicnode.arm_nodes import *
class SetMaterialNode(ArmLogicTreeNode):
"""Use to set the material of an object."""
bl_idname = 'LNSetMaterialNode'
bl_label = 'Set Material'
bl_label = 'Set Object Material'
arm_version = 1
def init(self, context):

View file

@ -3,7 +3,7 @@ from arm.logicnode.arm_nodes import *
class SetMaterialSlotNode(ArmLogicTreeNode):
"""TO DO."""
bl_idname = 'LNSetMaterialSlotNode'
bl_label = 'Set Material Slot'
bl_label = 'Set Object Material Slot'
arm_version = 1
def init(self, context):

View file

@ -3,7 +3,7 @@ from arm.logicnode.arm_nodes import *
class MixNode(ArmLogicTreeNode):
"""Use to interpolate between two values."""
bl_idname = 'LNMixNode'
bl_label = 'Interpolate'
bl_label = 'Mix'
arm_version = 1
property0: EnumProperty(
items = [('Linear', 'Linear', 'Linear'),

View file

@ -1,9 +1,9 @@
from arm.logicnode.arm_nodes import *
class DisplayInfoNode(ArmLogicTreeNode):
"""Use to get the display resolution. You may be searching for 'Get Window Info' node."""
"""Use to get the display resolution. You may be searching for 'Get Window Resolution' node."""
bl_idname = 'LNDisplayInfoNode'
bl_label = 'Display Info'
bl_label = 'Get Display Resolution'
arm_version = 1
def init(self, context):

View file

@ -3,7 +3,7 @@ from arm.logicnode.arm_nodes import *
class WindowInfoNode(ArmLogicTreeNode):
"""Use to get the window resolution."""
bl_idname = 'LNWindowInfoNode'
bl_label = 'Window Info'
bl_label = 'Get Window Resolution'
arm_version = 1
def init(self, context):

View file

@ -1,9 +1,9 @@
from arm.logicnode.arm_nodes import *
class GroupOutputNode(ArmLogicTreeNode):
"""Use to define a node chain as a node group."""
"""Use to define a chain of nodes as a group of nodes."""
bl_idname = 'LNGroupOutputNode'
bl_label = 'Node Group Output'
bl_label = 'Group Nodes'
arm_version = 1
def init(self, context):

View file

@ -3,7 +3,7 @@ from arm.logicnode.arm_nodes import *
class PickLocationNode(ArmLogicTreeNode):
"""Use to pick a location in a navmesh."""
bl_idname = 'LNPickLocationNode'
bl_label = 'Pick Location'
bl_label = 'Pick Navmesh Location'
arm_version = 1
def init(self, context):

View file

@ -3,7 +3,7 @@ from arm.logicnode.arm_nodes import *
class GetChildNode(ArmLogicTreeNode):
"""Use to get the child of an object."""
bl_idname = 'LNGetChildNode'
bl_label = 'Get Child'
bl_label = 'Get Object Child'
arm_version = 1
property0: EnumProperty(
items = [('By Name', 'By Name', 'By Name'),

View file

@ -3,7 +3,7 @@ from arm.logicnode.arm_nodes import *
class GetMeshNode(ArmLogicTreeNode):
"""Use to get the mesh of an object."""
bl_idname = 'LNGetMeshNode'
bl_label = 'Get Mesh'
bl_label = 'Get Object Mesh'
arm_version = 1
def init(self, context):

View file

@ -3,7 +3,7 @@ from arm.logicnode.arm_nodes import *
class GetNameNode(ArmLogicTreeNode):
"""Use to get the name of a object."""
bl_idname = 'LNGetNameNode'
bl_label = 'Get Name'
bl_label = 'Get Object Name'
arm_version = 1
def init(self, context):

View file

@ -3,7 +3,7 @@ from arm.logicnode.arm_nodes import *
class GetParentNode(ArmLogicTreeNode):
"""Use to get the parent of an object."""
bl_idname = 'LNGetParentNode'
bl_label = 'Get Parent'
bl_label = 'Get Object Parent'
arm_version = 1
def init(self, context):

View file

@ -3,7 +3,7 @@ from arm.logicnode.arm_nodes import *
class GetPropertyNode(ArmLogicTreeNode):
"""Use to get the property value of an object."""
bl_idname = 'LNGetPropertyNode'
bl_label = 'Get Property'
bl_label = 'Get Object Property'
arm_version = 1
def init(self, context):

View file

@ -3,7 +3,7 @@ from arm.logicnode.arm_nodes import *
class GetVisibleNode(ArmLogicTreeNode):
"""Use to get if an object or its components are visible."""
bl_idname = 'LNGetVisibleNode'
bl_label = 'Get Visible'
bl_label = 'Get Object Visible'
arm_version = 1
def init(self, context):

View file

@ -3,7 +3,7 @@ from arm.logicnode.arm_nodes import *
class ClearParentNode(ArmLogicTreeNode):
"""Use to remove the parent of an object."""
bl_idname = 'LNClearParentNode'
bl_label = 'Clear Parent'
bl_label = 'Remove Object Parent'
arm_version = 1
def init(self, context):

View file

@ -3,7 +3,7 @@ from arm.logicnode.arm_nodes import *
class SetMeshNode(ArmLogicTreeNode):
"""Use to set the mesh of an object."""
bl_idname = 'LNSetMeshNode'
bl_label = 'Set Mesh'
bl_label = 'Set Object Mesh'
arm_version = 1
def init(self, context):

View file

@ -3,7 +3,7 @@ from arm.logicnode.arm_nodes import *
class SetNameNode(ArmLogicTreeNode):
"""Use to set the name of an object."""
bl_idname = 'LNSetNameNode'
bl_label = 'Set Name'
bl_label = 'Set Object Name'
arm_version = 1
def init(self, context):

View file

@ -3,7 +3,7 @@ from arm.logicnode.arm_nodes import *
class SetParentNode(ArmLogicTreeNode):
"""Use to set the parent of an object."""
bl_idname = 'LNSetParentNode'
bl_label = 'Set Parent'
bl_label = 'Set Object Parent'
arm_version = 1
def init(self, context):

View file

@ -3,7 +3,7 @@ from arm.logicnode.arm_nodes import *
class SetPropertyNode(ArmLogicTreeNode):
"""Use to set the value of an object property."""
bl_idname = 'LNSetPropertyNode'
bl_label = 'Set Property'
bl_label = 'Set Object Property'
arm_version = 1
def init(self, context):

View file

@ -3,7 +3,7 @@ from arm.logicnode.arm_nodes import *
class SetVisibleNode(ArmLogicTreeNode):
"""Use to set if an object is visible."""
bl_idname = 'LNSetVisibleNode'
bl_label = 'Set Visible'
bl_label = 'Set Object Visible'
arm_version = 1
property0: EnumProperty(

View file

@ -9,8 +9,6 @@ class GetRigidBodyDataNode(ArmLogicTreeNode):
def init(self, context):
self.inputs.new('ArmNodeSocketObject', 'Object')
self.outputs.new('NodeSocketBool', 'Is Rigid Body')
#self.outputs.new('NodeSocketString', 'Collision Shape')
#self.outputs.new('NodeSocketInt', 'Activation State')
self.outputs.new('NodeSocketInt', 'Collision Group')
self.outputs.new('NodeSocketInt', 'Collision Mask')
self.outputs.new('NodeSocketBool', 'Is Animated')
@ -19,5 +17,10 @@ class GetRigidBodyDataNode(ArmLogicTreeNode):
self.outputs.new('NodeSocketFloat', 'Linear Damping')
self.outputs.new('NodeSocketFloat', 'Friction')
self.outputs.new('NodeSocketFloat', 'Mass')
#self.outputs.new('NodeSocketString', 'Collision Shape')
#self.outputs.new('NodeSocketInt', 'Activation State')
#self.outputs.new('NodeSocketBool', 'Is Gravity Enabled')
#self.outputs.new(NodeSocketVector', Angular Factor')
#self.outputs.new('NodeSocketVector', Linear Factor')
add_node(GetRigidBodyDataNode, category=PKG_AS_CATEGORY, section='props')

View file

@ -3,7 +3,7 @@ from arm.logicnode.arm_nodes import *
class GetVelocityNode(ArmLogicTreeNode):
"""Use to get the world velocity of a rigid body."""
bl_idname = 'LNGetVelocityNode'
bl_label = 'Get Velocity'
bl_label = 'Get Rigid Body Velocity'
arm_version = 1
def init(self, context):

View file

@ -3,11 +3,11 @@ from arm.logicnode.arm_nodes import *
class GetGravityNode(ArmLogicTreeNode):
"""Use to get the world gravity."""
bl_idname = 'LNGetGravityNode'
bl_label = 'Get Gravity'
bl_label = 'Get World Gravity'
arm_version = 1
def init(self, context):
super(GetGravityNode, self).init(context)
self.add_output('NodeSocketVector', 'Gravity')
self.add_output('NodeSocketVector', 'World Gravity')
add_node(GetGravityNode, category=PKG_AS_CATEGORY)

View file

@ -3,7 +3,7 @@ from arm.logicnode.arm_nodes import *
class PickObjectNode(ArmLogicTreeNode):
"""Use to pick the rigid body in a location using the screen coordinates."""
bl_idname = 'LNPickObjectNode'
bl_label = 'Pick Object'
bl_label = 'Pick Rigid Body'
arm_version = 1
def init(self, context):

View file

@ -4,9 +4,9 @@ from bpy.types import Node, NodeSocket
from arm.logicnode.arm_nodes import *
class RemovePhysicsNode (ArmLogicTreeNode):
"""Use to remove a rigid body from an object."""
"""Use to delete a rigid body from an object."""
bl_idname = 'LNRemovePhysicsNode'
bl_label = 'Remove Physics'
bl_label = 'Remove Rigid Body'
arm_version = 1
def init(self, context):

View file

@ -1,9 +1,9 @@
from arm.logicnode.arm_nodes import *
class SetGravityEnabledNode(ArmLogicTreeNode):
"""Use to set if the gravity is enabled in a rigid body."""
"""Use to set if the gravity is enabled for a rigid body."""
bl_idname = 'LNSetGravityEnabledNode'
bl_label = 'Set Gravity Enabled'
bl_label = 'Set Rigid Body Gravity'
arm_version = 1
def init(self, context):

View file

@ -3,7 +3,7 @@ from arm.logicnode.arm_nodes import *
class SetVelocityNode(ArmLogicTreeNode):
"""Use to set the velocity of a rigid body."""
bl_idname = 'LNSetVelocityNode'
bl_label = 'Set Velocity'
bl_label = 'Set Rigid Body Velocity'
arm_version = 1
def init(self, context):

View file

@ -3,7 +3,7 @@ from arm.logicnode.arm_nodes import *
class BloomGetNode(ArmLogicTreeNode):
"""Use to get the bloom post-processing settings."""
bl_idname = 'LNBloomGetNode'
bl_label = 'Get Bloom'
bl_label = 'Get Bloom Settings'
arm_version = 1
def init(self, context):

View file

@ -3,7 +3,7 @@ from arm.logicnode.arm_nodes import *
class CameraGetNode(ArmLogicTreeNode):
"""Use to get the post-processing effects of a camera."""
bl_idname = 'LNCameraGetNode'
bl_label = 'Get Camera Postprocessing'
bl_label = 'Get Camera Post Process'
arm_version = 1
def init(self, context):

View file

@ -3,7 +3,7 @@ from arm.logicnode.arm_nodes import *
class ChromaticAberrationGetNode(ArmLogicTreeNode):
"""Use to get the chromatic aberration post-processing settings."""
bl_idname = 'LNChromaticAberrationGetNode'
bl_label = 'Get ChromaticAberration'
bl_label = 'Get ChromaticAberration Settings'
arm_version = 1
def init(self, context):

View file

@ -3,7 +3,7 @@ from arm.logicnode.arm_nodes import *
class LenstextureGetNode(ArmLogicTreeNode):
"""Use to get the lens texture settings."""
bl_idname = 'LNLenstextureGetNode'
bl_label = 'Get Lenstexture'
bl_label = 'Get Lenstexture Settings'
arm_version = 1
def init(self, context):

View file

@ -3,7 +3,7 @@ from arm.logicnode.arm_nodes import *
class SSAOGetNode(ArmLogicTreeNode):
"""Use to get the SSAO post-processing settings."""
bl_idname = 'LNSSAOGetNode'
bl_label = 'Get SSAO'
bl_label = 'Get SSAO Settings'
arm_version = 1
def init(self, context):

View file

@ -3,7 +3,7 @@ from arm.logicnode.arm_nodes import *
class SSRGetNode(ArmLogicTreeNode):
"""Use to get the SSR post-processing settings."""
bl_idname = 'LNSSRGetNode'
bl_label = 'Get SSR'
bl_label = 'Get SSR Settings'
arm_version = 1
def init(self, context):

View file

@ -3,7 +3,7 @@ from arm.logicnode.arm_nodes import *
class BloomSetNode(ArmLogicTreeNode):
"""Use to set the bloom post-processing settings."""
bl_idname = 'LNBloomSetNode'
bl_label = 'Set Bloom'
bl_label = 'Set Bloom Settings'
arm_version = 1
def init(self, context):

View file

@ -1,9 +1,9 @@
from arm.logicnode.arm_nodes import *
class CameraSetNode(ArmLogicTreeNode):
"""Uset to set the post-processing effects of a camera."""
"""User to set the post-processing effects of a camera."""
bl_idname = 'LNCameraSetNode'
bl_label = 'Set Camera Postprocessing'
bl_label = 'Set Camera Post Process'
arm_version = 1
def init(self, context):

View file

@ -3,7 +3,7 @@ from arm.logicnode.arm_nodes import *
class ChromaticAberrationSetNode(ArmLogicTreeNode):
"""Use to set the chromatic aberration post-processing settings."""
bl_idname = 'LNChromaticAberrationSetNode'
bl_label = 'Set ChromaticAberration'
bl_label = 'Set Chromatic Aberration Settings'
arm_version = 1
def init(self, context):

View file

@ -3,7 +3,7 @@ from arm.logicnode.arm_nodes import *
class SSAOSetNode(ArmLogicTreeNode):
"""Use to set the SSAO post-processing settings."""
bl_idname = 'LNSSAOSetNode'
bl_label = 'Set SSAO'
bl_label = 'Set SSAO Settings'
arm_version = 1
def init(self, context):

View file

@ -3,7 +3,7 @@ from arm.logicnode.arm_nodes import *
class SSRSetNode(ArmLogicTreeNode):
"""Use to set the SSR post-processing settings."""
bl_idname = 'LNSSRSetNode'
bl_label = 'Set SSR'
bl_label = 'Set SSR Settings'
arm_version = 1
def init(self, context):

View file

@ -3,7 +3,7 @@ from arm.logicnode.arm_nodes import *
class RpMSAANode(ArmLogicTreeNode):
"""Use to set the MSAA quality."""
bl_idname = 'LNRpMSAANode'
bl_label = 'Rp MSAA'
bl_label = 'Set MSAA Quality'
arm_version = 1
property0: EnumProperty(
items = [('1', '1', '1'),

View file

@ -3,7 +3,7 @@ from arm.logicnode.arm_nodes import *
class RpConfigNode(ArmLogicTreeNode):
"""Use to configure renderpath node."""
bl_idname = 'LNRpConfigNode'
bl_label = 'Rp Config'
bl_label = 'Set Post Process Quality'
arm_version = 1
property0: EnumProperty(
items = [('SSGI', 'SSGI', 'SSGI'),

View file

@ -1,9 +1,9 @@
from arm.logicnode.arm_nodes import *
class RpShadowQualityNode(ArmLogicTreeNode):
"""Use to set the shadow quality."""
"""Use to set the shadows quality."""
bl_idname = 'LNRpShadowQualityNode'
bl_label = 'Rp Shadow Quality'
bl_label = 'Set Shadows Quality'
arm_version = 1
property0: EnumProperty(
items = [('High', 'High', 'High'),

View file

@ -3,7 +3,7 @@ from arm.logicnode.arm_nodes import *
class RpSuperSampleNode(ArmLogicTreeNode):
"""Use to set the supersampling quality."""
bl_idname = 'LNRpSuperSampleNode'
bl_label = 'Rp Super-sampling'
bl_label = 'Set SSAA Quality'
arm_version = 1
property0: EnumProperty(
items = [('1', '1', '1'),

View file

@ -3,7 +3,7 @@ from arm.logicnode.arm_nodes import *
class ActiveSceneNode(ArmLogicTreeNode):
"""Use to get the active scene."""
bl_idname = 'LNActiveSceneNode'
bl_label = 'Active Scene'
bl_label = 'Get Active Scene'
arm_version = 1
def init(self, context):

View file

@ -3,7 +3,7 @@ from arm.logicnode.arm_nodes import *
class SceneRootNode(ArmLogicTreeNode):
"""Use to get all objects in the scene. Never name a object as 'Root'."""
bl_idname = 'LNSceneRootNode'
bl_label = 'Scene Root'
bl_label = 'Get Scene Objects'
arm_version = 1
def init(self, context):

View file

@ -1,7 +1,7 @@
from arm.logicnode.arm_nodes import *
class RemoveActiveSceneNode(ArmLogicTreeNode):
"""Use to remove the active scene."""
"""Use to delete the active scene."""
bl_idname = 'LNRemoveActiveSceneNode'
bl_label = 'Remove Active Scene'
arm_version = 1

View file

@ -1,7 +1,7 @@
from arm.logicnode.arm_nodes import *
class RemoveGroupNode(ArmLogicTreeNode):
"""Use to remove the collection from the scene."""
"""Use to delete a collection from the scene."""
bl_idname = 'LNRemoveGroupNode'
bl_label = 'Remove Collection'
arm_version = 1

View file

@ -3,7 +3,7 @@ from arm.logicnode.arm_nodes import *
class CaseStringNode(ArmLogicTreeNode):
"""Use to convert a strings case."""
bl_idname = 'LNCaseStringNode'
bl_label = 'Case String'
bl_label = 'String Case'
arm_version = 1
property0: EnumProperty(
items = [('Upper Case', 'Upper Case', 'Upper Case'),

View file

@ -3,7 +3,7 @@ from arm.logicnode.arm_nodes import *
class ContainsStringNode(ArmLogicTreeNode):
"""Use to get if a string contains a specific text."""
bl_idname = 'LNContainsStringNode'
bl_label = 'Contains String'
bl_label = 'String Contains'
arm_version = 1
property0: EnumProperty(
items = [('Contains', 'Contains', 'Contains'),

View file

@ -1,7 +1,7 @@
from arm.logicnode.arm_nodes import *
class SubStringNode(ArmLogicTreeNode):
"""TO DO."""
"""Use to get a part of a string."""
bl_idname = 'LNSubStringNode'
bl_label = 'Sub String'
arm_version = 1

View file

@ -3,7 +3,7 @@ from arm.logicnode.arm_nodes import *
class AddTraitNode(ArmLogicTreeNode):
"""Use to add a trait to an object."""
bl_idname = 'LNAddTraitNode'
bl_label = 'Add Trait'
bl_label = 'Add Trait To Object'
arm_version = 1
def init(self, context):

View file

@ -3,7 +3,7 @@ from arm.logicnode.arm_nodes import *
class GetTraitNode(ArmLogicTreeNode):
"""Use to get a trait from an object."""
bl_idname = 'LNGetTraitNode'
bl_label = 'Get Trait'
bl_label = 'Get Object Trait'
arm_version = 1
def init(self, context):

View file

@ -3,7 +3,7 @@ from arm.logicnode.arm_nodes import *
class GetLocationNode(ArmLogicTreeNode):
"""Use to get the location of an object."""
bl_idname = 'LNGetLocationNode'
bl_label = 'Get Location'
bl_label = 'Get Object Location'
arm_version = 1
def init(self, context):

View file

@ -3,7 +3,7 @@ from arm.logicnode.arm_nodes import *
class GetRotationNode(ArmLogicTreeNode):
"""Use to get the rotation of an object."""
bl_idname = 'LNGetRotationNode'
bl_label = 'Get Rotation'
bl_label = 'Get Object Rotation'
arm_version = 1
def init(self, context):

View file

@ -3,7 +3,7 @@ from arm.logicnode.arm_nodes import *
class GetScaleNode(ArmLogicTreeNode):
"""Use to get the scale of an object."""
bl_idname = 'LNGetScaleNode'
bl_label = 'Get Scale'
bl_label = 'Get Object Scale'
arm_version = 1
def init(self, context):

View file

@ -3,7 +3,7 @@ from arm.logicnode.arm_nodes import *
class GetTransformNode(ArmLogicTreeNode):
"""Use to get the transform of an object."""
bl_idname = 'LNGetTransformNode'
bl_label = 'Get Transform'
bl_label = 'Get Object Transform'
arm_version = 1
def init(self, context):

View file

@ -3,7 +3,7 @@ from arm.logicnode.arm_nodes import *
class GetWorldNode(ArmLogicTreeNode):
"""Use to get the world orientation of an object."""
bl_idname = 'LNGetWorldNode'
bl_label = 'Get World'
bl_label = 'Get World Orientation'
arm_version = 1
property0: EnumProperty(

View file

@ -1,7 +1,7 @@
from arm.logicnode.arm_nodes import *
class ScaleObjectNode(ArmLogicTreeNode):
"""Use to set the scale of an object."""
"""Deprecated. 'Use Set Object Scale' instead."""
bl_idname = 'LNScaleObjectNode'
bl_label = 'Scale Object'
arm_version = 1

View file

@ -3,7 +3,7 @@ from arm.logicnode.arm_nodes import *
class SetLocationNode(ArmLogicTreeNode):
"""Use to set the location of an object."""
bl_idname = 'LNSetLocationNode'
bl_label = 'Set Location'
bl_label = 'Set Object Location'
arm_version = 1
def init(self, context):

View file

@ -3,7 +3,7 @@ from arm.logicnode.arm_nodes import *
class SetRotationNode(ArmLogicTreeNode):
"""Use to set the rotation of an object."""
bl_idname = 'LNSetRotationNode'
bl_label = 'Set Rotation'
bl_label = 'Set Object Rotation'
arm_version = 1
def init(self, context):

View file

@ -3,14 +3,14 @@ from arm.logicnode.arm_nodes import *
class SetScaleNode(ArmLogicTreeNode):
"""Use to set the scale of an object."""
bl_idname = 'LNSetScaleNode'
bl_label = 'Set Scale'
bl_label = 'Set Object Scale'
arm_version = 1
def init(self, context):
super(SetScaleNode, self).init(context)
self.add_input('ArmNodeSocketAction', 'In')
self.add_input('ArmNodeSocketObject', 'Object')
self.add_input('NodeSocketVector', 'Scale')
self.add_input('NodeSocketVector', 'Scale', default_value=[1.0, 1.0, 1.0])
self.add_output('ArmNodeSocketAction', 'Out')
add_node(SetScaleNode, category=PKG_AS_CATEGORY, section='scale')

View file

@ -3,7 +3,7 @@ from arm.logicnode.arm_nodes import *
class SetTransformNode(ArmLogicTreeNode):
"""Use to set the transform of an object."""
bl_idname = 'LNSetTransformNode'
bl_label = 'Set Transform'
bl_label = 'Set Object Transform'
arm_version = 1
def init(self, context):