Reset wrd.world_defs for each export
This commit is contained in:
parent
128622c96d
commit
5be18db472
|
@ -15,6 +15,7 @@ shader_datas = []
|
|||
|
||||
|
||||
def build():
|
||||
bpy.data.worlds['Arm'].world_defs = ''
|
||||
worlds = []
|
||||
for scene in bpy.data.scenes:
|
||||
# Only export worlds from enabled scenes
|
||||
|
|
Loading…
Reference in a new issue