Reference shader in draw_quad.
This commit is contained in:
parent
757191e3a7
commit
5e029b0a83
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@ -1,16 +0,0 @@
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{
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"material_resources": [
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{
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"contexts": [
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{
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"bind_constants": [],
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"bind_textures": [
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],
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"id": "bloom_pass"
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}
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],
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"id": "bloom_material",
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"shader": "bloom_pass/bloom_pass"
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}
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]
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}
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@ -1,42 +0,0 @@
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{
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"material_resources": [
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{
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"contexts": [
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{
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"bind_constants": [
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{
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"id": "dir",
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"vec2": [
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1.0,
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0.0
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]
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}
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],
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"bind_textures": [],
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"id": "blur_pass"
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}
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],
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"id": "blur_material_hor",
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"shader": "blur_pass/blur_pass"
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},
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{
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"contexts": [
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{
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"bind_constants": [
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{
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"id": "dir",
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"vec2": [
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0.0,
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1.0
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]
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}
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],
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"bind_textures": [],
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"id": "blur_pass"
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}
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],
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"id": "blur_material_ver",
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"shader": "blur_pass/blur_pass"
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}
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]
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}
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@ -1,15 +0,0 @@
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{
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"material_resources": [
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{
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"contexts": [
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{
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"bind_constants": [],
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"bind_textures": [],
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"id": "combine_pass"
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}
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],
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"id": "combine_material",
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"shader": "combine_pass/combine_pass"
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}
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]
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}
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@ -1,42 +0,0 @@
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{
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"material_resources": [
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{
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"contexts": [
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{
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"bind_constants": [],
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"bind_textures": [
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{
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"id": "senvmapIrradiance",
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"name": "envmap_irradiance"
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},
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{
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"id": "senvmapRadiance",
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"mipmap_filter": "linear",
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"mipmaps": [
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"envmap_radiance_0",
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"envmap_radiance_1",
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"envmap_radiance_2",
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"envmap_radiance_3",
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"envmap_radiance_4",
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"envmap_radiance_5",
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"envmap_radiance_6",
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"envmap_radiance_7",
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"envmap_radiance_8",
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"envmap_radiance_9",
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"envmap_radiance_10"
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],
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"name": "envmap_radiance"
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},
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{
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"id": "senvmapBrdf",
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"name": "envmap_brdf"
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}
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],
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"id": "deferred_light"
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}
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],
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"id": "deferred_material",
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"shader": "deferred_light/deferred_light"
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}
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]
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}
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@ -1,16 +0,0 @@
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{
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"material_resources": [
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{
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"contexts": [
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{
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"bind_constants": [],
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"bind_textures": [
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],
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"id": "dof_pass"
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}
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],
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"id": "dof_material",
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"shader": "dof_pass/dof_pass"
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}
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]
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}
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@ -1,16 +0,0 @@
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{
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"material_resources": [
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{
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"contexts": [
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{
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"bind_constants": [],
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"bind_textures": [
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],
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"id": "fisheye_pass"
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}
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],
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"id": "fisheye_material",
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"shader": "fisheye_pass/fisheye_pass"
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}
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]
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}
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@ -1,16 +0,0 @@
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{
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"material_resources": [
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{
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"contexts": [
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{
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"bind_constants": [],
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"bind_textures": [
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],
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"id": "fxaa_pass"
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}
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],
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"id": "fxaa_material",
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"shader": "fxaa_pass/fxaa_pass"
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}
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]
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}
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@ -1,16 +0,0 @@
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{
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"material_resources": [
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{
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"contexts": [
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{
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"bind_constants": [],
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"bind_textures": [
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],
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"id": "motion_blur_pass"
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}
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],
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"id": "motion_blur_material",
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"shader": "motion_blur_pass/motion_blur_pass"
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}
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]
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}
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Before Width: | Height: | Size: 94 KiB |
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@ -1,26 +0,0 @@
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{
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"material_resources": [
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{
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"contexts": [
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{
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"bind_constants": [],
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"bind_textures": [],
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"id": "pt_trace_pass"
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}
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],
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"id": "pt_trace_material",
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"shader": "pt_trace_pass/pt_trace_pass"
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},
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{
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"contexts": [
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{
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"bind_constants": [],
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"bind_textures": [],
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"id": "pt_final_pass"
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}
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],
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"id": "pt_final_material",
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"shader": "pt_final_pass/pt_final_pass"
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}
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]
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}
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@ -1,20 +0,0 @@
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{
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"material_resources": [
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{
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"contexts": [
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{
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"bind_constants": [],
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"bind_textures": [
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{
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"id": "snoise",
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"name": "noise8"
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}
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],
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"id": "ssao_pass"
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}
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],
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"id": "ssao_material",
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"shader": "ssao_pass/ssao_pass"
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}
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]
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}
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@ -1,16 +0,0 @@
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{
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"material_resources": [
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{
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"contexts": [
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{
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"bind_constants": [],
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"bind_textures": [
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],
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"id": "ssr_pass"
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}
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],
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"id": "ssr_material",
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"shader": "ssr_pass/ssr_pass"
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}
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]
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}
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@ -132,6 +132,24 @@ class BindTargetNode(Node, CGPipelineTreeNode):
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def free(self):
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print("Removing node ", self, ", Goodbye!")
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class DrawMaterialQuadNode(Node, CGPipelineTreeNode):
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'''A custom node'''
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bl_idname = 'DrawMaterialQuadNodeType'
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bl_label = 'Draw Material Quad'
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bl_icon = 'SOUND'
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def init(self, context):
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self.inputs.new('NodeSocketShader', "Stage")
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self.inputs.new('NodeSocketString', "Material Context")
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self.outputs.new('NodeSocketShader', "Stage")
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def copy(self, node):
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print("Copying from node ", node)
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def free(self):
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print("Removing node ", self, ", Goodbye!")
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class DrawQuadNode(Node, CGPipelineTreeNode):
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'''A custom node'''
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bl_idname = 'DrawQuadNodeType'
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@ -140,7 +158,7 @@ class DrawQuadNode(Node, CGPipelineTreeNode):
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def init(self, context):
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self.inputs.new('NodeSocketShader', "Stage")
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self.inputs.new('NodeSocketString', "Material Context")
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self.inputs.new('NodeSocketString', "Shader Context")
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self.outputs.new('NodeSocketShader', "Stage")
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@ -186,6 +204,7 @@ node_categories = [
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NodeItem("ClearTargetNodeType"),
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NodeItem("SetTargetNodeType"),
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NodeItem("BindTargetNodeType"),
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NodeItem("DrawMaterialQuadNodeType"),
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NodeItem("DrawQuadNodeType"),
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NodeItem("DrawWorldNodeType"),
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NodeItem("TargetNodeType"),
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@ -319,17 +338,26 @@ def buildNode(res, node, node_group, last_bind_target, shader_references, asset_
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stage.params.append(targetId)
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stage.params.append(node.inputs[2].default_value)
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elif node.bl_idname == 'DrawQuadNodeType':
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stage.command = 'draw_quad'
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elif node.bl_idname == 'DrawMaterialQuadNodeType':
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stage.command = 'draw_material_quad'
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material_context = node.inputs[1].default_value
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stage.params.append(material_context)
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# Include resource and shaders
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res_name = material_context.rsplit('/', 1)[1]
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asset_references.append('compiled/ShaderResources/' + res_name + '/' + res_name + '.json')
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shader_references.append('compiled/Shaders/' + res_name + '/' + res_name)
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elif node.bl_idname == 'DrawQuadNodeType':
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stage.command = 'draw_shader_quad'
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shader_context = node.inputs[1].default_value
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stage.params.append(shader_context)
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# Include resource and shaders
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res_name = shader_context.split('/', 1)[0]
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asset_references.append('compiled/ShaderResources/' + res_name + '/' + res_name + '.json')
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shader_references.append('compiled/Shaders/' + res_name + '/' + res_name)
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elif node.bl_idname == 'DrawWorldNodeType':
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stage.command = 'draw_quad'
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stage.command = 'draw_material_quad'
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wname = bpy.data.worlds[0].name
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stage.params.append(wname + '_material/' + wname + '_material/env_map') # Only one world for now
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@ -1,7 +1,7 @@
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{
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"contexts": [
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{
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"id": "blur_pass",
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"id": "blur_pass_x",
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"params": [
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{
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"id": "depth_write",
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@ -16,7 +16,42 @@
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"value": "none"
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}
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],
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"links": [],
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"links": [
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{
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"id": "dir",
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"link": "_vec2x"
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}
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],
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"texture_params": [],
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"vertex_shader": "blur_pass.vert.glsl",
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"fragment_shader": "blur_pass.frag.glsl"
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},
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{
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"id": "blur_pass_y",
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"params": [
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{
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"id": "depth_write",
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"value": "true"
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},
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{
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"id": "compare_mode",
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"value": "always"
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},
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{
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"id": "cull_mode",
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"value": "none"
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},
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{
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"id": "dir",
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"link": "_vec2y"
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}
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],
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"links": [
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{
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"id": "dir",
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"link": "_vec2y"
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}
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],
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"texture_params": [],
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"vertex_shader": "blur_pass.vert.glsl",
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"fragment_shader": "blur_pass.frag.glsl"
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@ -17,6 +17,10 @@
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}
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],
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"links": [
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{
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"id": "snoise",
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"link": "_noise8"
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}
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],
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"texture_params": [],
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"vertex_shader": "ssao_pass.vert.glsl",
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