Tweak base exposure
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@ -288,7 +288,7 @@ void main() {
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#endif
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#ifdef _AutoExposure
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float expo = 1.3 - clamp(length(textureLod(histogram, vec2(0.5, 0.5), 0).rgb), 0.0, 1.0);
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float expo = 2.0 - clamp(length(textureLod(histogram, vec2(0.5, 0.5), 0).rgb), 0.0, 1.0);
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fragColor.rgb *= pow(expo, autoExposureStrength);
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#endif
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