TAA for render capture
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@ -787,6 +787,8 @@ class ArmoryRenderButton(bpy.types.Operator):
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rpdat = arm.utils.get_rp()
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if rpdat.rp_rendercapture == False:
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rpdat.rp_rendercapture = True
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if rpdat.rp_antialiasing != 'TAA':
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rpdat.rp_antialiasing = 'TAA'
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assets.invalidate_enabled = False
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make.get_render_result()
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assets.invalidate_enabled = True
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