Add shape key export option
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@ -567,6 +567,10 @@ class ArmRPListItem(bpy.types.PropertyGroup):
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name='Skinning', description='Enable skinning', default='On', update=assets.invalidate_shader_cache)
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arm_skin_max_bones_auto: BoolProperty(name="Auto Bones", description="Calculate amount of maximum bones based on armatures", default=True, update=assets.invalidate_compiled_data)
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arm_skin_max_bones: IntProperty(name="Max Bones", default=50, min=1, max=3000, update=assets.invalidate_shader_cache)
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arm_morph_target: EnumProperty(
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items=[('On', 'On', 'On'),
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('Off', 'Off', 'Off')],
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name='Shape key', description='Enable shape keys', default='On', update=assets.invalidate_shader_cache)
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arm_particles: EnumProperty(
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items=[('On', 'On', 'On'),
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('Off', 'Off', 'Off')],
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@ -1343,6 +1343,12 @@ class ARM_PT_RenderPathRendererPanel(bpy.types.Panel):
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row.enabled = not rpdat.arm_skin_max_bones_auto
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row.prop(rpdat, 'arm_skin_max_bones')
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layout.separator(factor=0.1)
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col = layout.column()
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col.prop(rpdat, 'arm_morph_target')
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col = col.column()
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col.enabled = rpdat.arm_morph_target == 'On'
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layout.separator(factor=0.1)
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col = layout.column()
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col.prop(rpdat, "rp_hdr")
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