Camera type
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@ -87,10 +87,10 @@ float LightingFuncGGX_OPT3(vec3 N, vec3 V, vec3 L, float roughness, float F0) {
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void kore() {
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float visibility = 1.0;
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if (receiveShadow && lPos.w > 0.0) {
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visibility = shadowSimple(lPos);
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visibility = (visibility * 0.8) + 0.2;
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}
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//if (receiveShadow && lPos.w > 0.0) {
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// visibility = shadowSimple(lPos);
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// visibility = (visibility * 0.8) + 0.2;
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//}
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vec4 outColor;
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vec3 t = pow(matColor.rgb, vec3(2.2));
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@ -1798,6 +1798,7 @@ class LueExporter(bpy.types.Operator, ExportHelper):
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o.frustum_culling = False
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o.pipeline = "blender_resource/blender_pipeline"
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o.clear_color = [0.0, 0.0, 0.0, 1.0]
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o.type = "perspective"
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self.output.camera_resources.append(o)
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