Properly indent shader code in write_attrib()
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@ -306,7 +306,7 @@ class Shader:
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self.header += s + '\n'
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def write_attrib(self, s):
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self.main_attribs += s + '\n'
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self.main_attribs += '\t' + s + '\n'
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def is_equal(self, sh):
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self.vstruct_to_vsin()
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