Pass anim frame time
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@ -2618,6 +2618,7 @@ class ArmoryExporter:
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# Animation setup
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if arm.utils.is_bone_animation_enabled(bobject) or arm.utils.is_object_animation_enabled(bobject):
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x = {}
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x['frame_time'] = 1 / self.scene.render.fps
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if len(bobject.my_cliptraitlist) > 0:
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# Edit clips enabled
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x['names'] = []
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@ -125,16 +125,15 @@ float tex_noise(const vec2 p) {
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str_hsv_to_rgb = """
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vec3 hsv_to_rgb(const vec3 c) {
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vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
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const vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
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vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
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return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
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}
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"""
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str_rgb_to_hsv = """
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vec3 rgb_to_hsv(const vec3 c)
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{
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vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
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vec3 rgb_to_hsv(const vec3 c) {
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const vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
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vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));
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vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));
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