Cleanup max_luminance_pass

This commit is contained in:
luboslenco 2019-02-28 23:17:32 +01:00
parent 06418f08fc
commit 66776acac7
2 changed files with 0 additions and 38 deletions

View file

@ -1,19 +0,0 @@
#version 450
uniform sampler2D tex;
uniform vec2 texSize;
in vec2 texCoord;
out vec4 fragColor;
void main() {
vec3 col = vec3(0.0);
for (int i = -1; i <= 1; ++i) {
for (int j = -1; j <= 1; ++j) {
vec3 v = texelFetch(tex, ivec2(texCoord * texSize * 2) + ivec2(i, j), 0).rgb;
col = max(col, v);
}
}
fragColor = vec4(col, 1.0);
}

View file

@ -1,19 +0,0 @@
{
"contexts": [
{
"name": "max_luminance_pass",
"depth_write": false,
"compare_mode": "always",
"cull_mode": "none",
"links": [
{
"name": "texSize",
"link": "_screenSize"
}
],
"texture_params": [],
"vertex_shader": "../include/pass.vert.glsl",
"fragment_shader": "max_luminance_pass.frag.glsl"
}
]
}