Recompile on window mode change
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@ -136,20 +136,20 @@ def init_properties():
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bpy.types.World.arm_loadbar = BoolProperty(name="Load Bar", description="Show asset loading progress on published builds", default=True)
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bpy.types.World.arm_vsync = BoolProperty(name="VSync", description="Vertical Synchronization", default=True, update=invalidate_compiler_cache)
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bpy.types.World.arm_dce = BoolProperty(name="DCE", description="Enable dead code elimination for publish builds", default=True, update=invalidate_compiler_cache)
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bpy.types.World.arm_asset_compression = BoolProperty(name="Asset Compression", description="Enable scene data compression", default=False)
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bpy.types.World.arm_asset_compression = BoolProperty(name="Asset Compression", description="Enable scene data compression", default=False, update=invalidate_compiler_cache)
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bpy.types.World.arm_winmode = EnumProperty(
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items = [('Window', 'Window', 'Window'),
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('BorderlessWindow', 'Borderless', 'BorderlessWindow'),
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('Fullscreen', 'Fullscreen', 'Fullscreen')],
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name="", default='Window', description='Window mode to start in')
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name="", default='Window', description='Window mode to start in', update=invalidate_compiler_cache)
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bpy.types.World.arm_winorient = EnumProperty(
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items = [('Multi', 'Multi', 'Multi'),
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('Portrait', 'Portrait', 'Portrait'),
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('Landscape', 'Landscape', 'Landscape')],
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name="Orientation", default='Multi', description='Set screen orientation on mobile devices')
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bpy.types.World.arm_winresize = BoolProperty(name="Resizable", description="Allow window resize", default=False)
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bpy.types.World.arm_winmaximize = BoolProperty(name="Maximizable", description="Allow window maximize", default=False)
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bpy.types.World.arm_winminimize = BoolProperty(name="Minimizable", description="Allow window minimize", default=True)
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bpy.types.World.arm_winresize = BoolProperty(name="Resizable", description="Allow window resize", default=False, update=invalidate_compiler_cache)
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bpy.types.World.arm_winmaximize = BoolProperty(name="Maximizable", description="Allow window maximize", default=False, update=invalidate_compiler_cache)
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bpy.types.World.arm_winminimize = BoolProperty(name="Minimizable", description="Allow window minimize", default=True, update=invalidate_compiler_cache)
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# For object
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bpy.types.Object.arm_instanced = bpy.props.BoolProperty(name="Instanced Children", description="Use instaced rendering", default=False, update=invalidate_instance_cache)
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bpy.types.Object.arm_instanced_loc_x = bpy.props.BoolProperty(name="X", default=True)
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