Reuse contacts array instead of creating new

Remove unused import from PhysicsWorld
This commit is contained in:
SunDaw 2021-02-13 17:23:16 +01:00
parent f0d7effb7c
commit 6cbe539098

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@ -6,7 +6,6 @@ import iron.Trait;
import iron.system.Time;
import iron.math.Vec4;
import iron.math.RayCaster;
import iron.data.SceneFormat;
class Hit {
@ -281,7 +280,7 @@ class PhysicsWorld extends Trait {
}
function updateContacts() {
contacts = [];
contacts.resize(0);
var disp: bullet.Bt.Dispatcher = dispatcher;
var numManifolds = disp.getNumManifolds();