Reuse contacts array instead of creating new
Remove unused import from PhysicsWorld
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@ -6,7 +6,6 @@ import iron.Trait;
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import iron.system.Time;
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import iron.math.Vec4;
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import iron.math.RayCaster;
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import iron.data.SceneFormat;
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class Hit {
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@ -281,7 +280,7 @@ class PhysicsWorld extends Trait {
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}
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function updateContacts() {
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contacts = [];
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contacts.resize(0);
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var disp: bullet.Bt.Dispatcher = dispatcher;
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var numManifolds = disp.getNumManifolds();
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