Fix console

This commit is contained in:
Lubos Lenco 2017-02-28 13:48:19 +01:00
parent 257608499b
commit 707daf8da3
6 changed files with 74 additions and 116 deletions

View file

@ -53,11 +53,6 @@
"link": "_screenSizeInv",
"ifdef": ["_CFXAA", "_CDOF"]
},
{
"name": "texStep",
"link": "_screenSizeInv",
"ifdef": ["_CFXAA"]
},
{

View file

@ -20,7 +20,7 @@ class FirstPersonController extends CameraController {
public function new() {
super();
Scene.active.notifyOnInit(init);
armory.Scene.active.notifyOnInit(init);
}
function init() {

View file

@ -6,86 +6,8 @@ import kha.Scheduler;
import iron.data.RenderPath;
import iron.object.CameraObject;
import iron.object.MeshObject;
import armui.Armui;
#end
#if arm_profile
@:keep
class ProfilePanel extends Panel {
var console:Console;
public function new(console:Console) {
super();
this.console = console;
label = "Profile (ms)";
}
public override function draw(layout:Layout) {
var avg = Math.round(console.frameTimeAvg * 10000) / 10;
var avgMin = Math.round(console.frameTimeAvgMin * 10000) / 10;
var avgMax = Math.round(console.frameTimeAvgMax * 10000) / 10;
layout.label('frame: $avg ($avgMin/$avgMax)');
var gpuTime = console.frameTimeAvg - console.renderTimeAvg - console.updateTimeAvg;
if (gpuTime < console.renderTimeAvg) gpuTime = console.renderTimeAvg;
layout.label("gpu: " + Math.round(gpuTime * 10000) / 10);
layout.label("render: " + Math.round(console.renderTimeAvg * 10000) / 10);
layout.label("update: " + Math.round(console.updateTimeAvg * 10000) / 10);
layout.label(" phys: " + Math.round(console.physTimeAvg * 10000) / 10);
layout.label(" anim: 0.0");
}
}
@:keep
class PathPanel extends Panel {
var console:Console;
public function new(console:Console) {
super();
this.console = console;
closed = true;
label = "Render Path";
}
public override function draw(layout:Layout) {
var path = console.path;
layout.label("draw calls: " + RenderPath.drawCalls);
layout.label("render targets: " + path.data.pathdata.raw.render_targets.length);
for (i in 0...path.passNames.length) {
path.passEnabled[i] = layout._bool(path.passNames[i], path.passEnabled[i]);
}
}
}
@:keep
class OutlinerPanel extends Panel {
var console:Console;
public function new(console:Console) {
super();
this.console = console;
closed = true;
label = "Outliner";
}
public override function draw(layout:Layout) {
for (o in iron.Scene.active.meshes) {
o.visible = layout._bool(o.name, o.visible);
}
for (o in iron.Scene.active.lamps) {
o.visible = layout._bool(o.name, o.visible);
}
for (o in iron.Scene.active.cameras) {
o.visible = layout._bool(o.name, o.visible);
}
for (o in iron.Scene.active.speakers) {
o.visible = layout._bool(o.name, o.visible);
}
}
}
import zui.Zui;
import zui.Id;
#end
@:keep
@ -95,36 +17,29 @@ class Console extends Trait {
public function new() { super(); }
#else
var ui:Armui;
var area:Area;
public var path:RenderPath;
var ui:Zui;
var path:RenderPath;
var lastTime = 0.0;
var frameTime = 0.0;
var totalTime = 0.0;
var frames = 0;
public var frameTimeAvg = 0.0;
public var frameTimeAvgMin = 0.0;
public var frameTimeAvgMax = 0.0;
public var renderTime = 0.0;
public var renderTimeAvg = 0.0;
public var updateTime = 0.0;
public var updateTimeAvg = 0.0;
public var physTime = 0.0;
public var physTimeAvg = 0.0;
var frameTimeAvg = 0.0;
var frameTimeAvgMin = 0.0;
var frameTimeAvgMax = 0.0;
var renderTime = 0.0;
var renderTimeAvg = 0.0;
var updateTime = 0.0;
var updateTimeAvg = 0.0;
var physTime = 0.0;
var physTimeAvg = 0.0;
public function new() {
super();
iron.data.Data.getFont('dejavu.ttf', function(font:kha.Font) {
ui = new Armui(font);
area = ui.addArea(0, 0, 160, iron.App.h());
area.addPanel(new ProfilePanel(this));
area.addPanel(new PathPanel(this));
area.addPanel(new OutlinerPanel(this));
iron.data.Data.getFont('droid_sans.ttf', function(font:kha.Font) {
ui = new Zui({font: font});
notifyOnInit(init);
notifyOnRender2D(render2D);
notifyOnUpdate(update);
@ -136,14 +51,60 @@ class Console extends Trait {
}
function render2D(g:kha.graphics2.Graphics) {
ui.draw(g);
g.end();
ui.begin(g);
if (ui.window(Id.handle(), 0, 0, 250, iron.App.h(), true)) {
if (ui.panel(Id.handle({selected: true}), "Profile (ms)")) {
var avg = Math.round(frameTimeAvg * 10000) / 10;
var avgMin = Math.round(frameTimeAvgMin * 10000) / 10;
var avgMax = Math.round(frameTimeAvgMax * 10000) / 10;
ui.text('frame: $avg ($avgMin/$avgMax)');
var gpuTime = frameTimeAvg - renderTimeAvg - updateTimeAvg;
if (gpuTime < renderTimeAvg) gpuTime = renderTimeAvg;
ui.text("gpu: " + Math.round(gpuTime * 10000) / 10);
ui.text("render: " + Math.round(renderTimeAvg * 10000) / 10);
ui.text("update: " + Math.round(updateTimeAvg * 10000) / 10);
ui.indent();
ui.text("phys: " + Math.round(physTimeAvg * 10000) / 10);
ui.text("anim: 0.0");
ui.unindent();
}
ui.separator();
if (ui.panel(Id.handle(), "Render Path")) {
ui.text("draw calls: " + RenderPath.drawCalls);
ui.text("render targets: " + path.data.pathdata.raw.render_targets.length);
var hcheck = Id.handle();
for (i in 0...path.passNames.length) {
path.passEnabled[i] = ui.check(hcheck.nest(i, {selected: path.passEnabled[i]}), path.passNames[i]);
}
}
ui.separator();
if (ui.panel(Id.handle(), "Inspector")) {
function drawList(h:Handle, objs:Array<iron.object.Object>) {
for (i in 0...objs.length) {
var o = objs[i];
var text = o.name + " (" + Std.int(o.transform.absx() * 100) / 100 + ", " + Std.int(o.transform.absy() * 100) / 100 + ", " + Std.int(o.transform.absz() * 100) / 100 + ")";
if (Std.is(o, MeshObject)) text += " - " + Std.int(cast(o, MeshObject).screenSize * 100) / 100;
o.visible = ui.check(h.nest(i, {selected: o.visible}), text);
}
}
drawList(Id.handle(), cast iron.Scene.active.meshes);
drawList(Id.handle(), cast iron.Scene.active.lamps);
drawList(Id.handle(), cast iron.Scene.active.cameras);
drawList(Id.handle(), cast iron.Scene.active.speakers);
}
}
ui.end();
g.begin(false);
#if arm_profile
totalTime += frameTime;
renderTime += iron.App.renderTime;
frames++;
if (totalTime > 1.0) {
area.tagRedraw();
var t = totalTime / frames;
// Second frame
if (frameTimeAvg > 0) {

View file

@ -121,8 +121,8 @@ def init_properties():
items = [('Disabled', 'Disabled', 'Disabled'),
('Recast', 'Recast', 'Recast')],
name = "Navigation", default='Recast')
bpy.types.World.arm_ui = BoolProperty(name="UI Library", description="Include UI library", default=False)
bpy.types.World.arm_engine_on = bpy.props.BoolProperty(name="Armory On", description="Armory engine enabled", default=True)
bpy.types.World.arm_ui = BoolProperty(name="ArmUI", description="Include ArmUI library", default=False)
bpy.types.World.arm_khafile = StringProperty(name = "Khafile", description="Source appended to khafile.js")
bpy.types.World.arm_command_line = StringProperty(name = "Command Line", description="Commands appended to khamake")
bpy.types.World.arm_minimize = BoolProperty(name="Minimize Data", description="Export scene data in binary", default=True, update=assets.invalidate_compiled_data)

View file

@ -429,7 +429,9 @@ class ArmoryProjectPanel(bpy.types.Panel):
layout.prop(wrd, 'arm_project_package')
layout.prop_search(wrd, 'arm_khafile', bpy.data, 'texts', 'Khafile')
layout.prop_search(wrd, 'arm_command_line', bpy.data, 'texts', 'Command Line')
layout.operator("arm.kode_studio")
row = layout.row(align=True)
row.operator("arm.kode_studio")
row.operator("arm.open_project_folder")
row = layout.row(align=True)
row.alignment = 'EXPAND'
row.operator("arm.build_project")
@ -581,9 +583,9 @@ class ArmoryPatchButton(bpy.types.Operator):
assets.invalidate_enabled = True
return{'FINISHED'}
class ArmoryFolderButton(bpy.types.Operator):
class ArmoryOpenProjectFolderButton(bpy.types.Operator):
'''Open project folder'''
bl_idname = 'arm.folder'
bl_idname = 'arm.open_project_folder'
bl_label = 'Project Folder'
def execute(self, context):

View file

@ -74,8 +74,8 @@ project.addSources('Sources');
f.write("project.addDefine('arm_profile');\n")
if wrd.arm_play_console or wrd.arm_ui:
f.write(add_armory_library(sdk_path, 'lib/armui'))
p = sdk_path + '/lib/armui/Assets/dejavu.ttf'
f.write(add_armory_library(sdk_path, 'lib/zui'))
p = sdk_path + '/armory/Assets/droid_sans.ttf'
f.write('project.addAssets("' + p.replace('\\', '/') + '");\n')
# if wrd.arm_ui:
@ -310,8 +310,8 @@ const vec3 compoFogColor = vec3(""" + str(round(wrd.generate_fog_color[0] * 100)
f.write(
"""const float compoDOFDistance = """ + str(round(bpy.data.cameras[0].dof_distance * 100) / 100) + """;
const float compoDOFFstop = """ + str(round(bpy.data.cameras[0].gpu_dof.fstop * 100) / 100) + """;
const float compoDOFLength = """ + str(round(bpy.data.cameras[0].lens * 100) / 100) + """;
""")
const float compoDOFLength = 160.0;
""") # str(round(bpy.data.cameras[0].lens * 100) / 100)
if bpy.data.cameras[0].rp_voxelgi:
f.write(