Add a Set Camera Node
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21
Sources/armory/logicnode/SetCameraNode.hx
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21
Sources/armory/logicnode/SetCameraNode.hx
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package armory.logicnode;
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import iron.Scene;
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import iron.object.CameraObject;
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class SetCameraNode extends LogicNode {
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public function new(tree:LogicTree) {
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super(tree);
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}
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override function run(from:Int) {
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var camera:CameraObject = inputs[1].get();
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if (camera == null) return;
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camera.buildProjection();
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iron.Scene.active.camera = camera;
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runOutput(0);
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}
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}
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17
blender/arm/logicnode/action_set_camera.py
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blender/arm/logicnode/action_set_camera.py
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import bpy
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from bpy.props import *
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from bpy.types import Node, NodeSocket
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from arm.logicnode.arm_nodes import *
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class SetCameraNode(Node, ArmLogicTreeNode):
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'''Set camera node'''
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bl_idname = 'LNSetCameraNode'
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bl_label = 'Set Camera'
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bl_icon = 'GAME'
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def init(self, context):
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self.inputs.new('ArmNodeSocketAction', 'In')
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self.inputs.new('ArmNodeSocketObject', 'Object')
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self.outputs.new('ArmNodeSocketAction', 'Out')
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add_node(SetCameraNode, category='Action')
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