Fix compiling error with shadow map atlas shadow size option
Added 512 option to Inc so it doesn't fails compilation because of missing option as explained here https://github.com/armory3d/armory/issues/2252#issue-937328497
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@ -715,7 +715,9 @@ class ShadowMapAtlas {
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public static inline function getMaxAtlasSize(type: String): Int {
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#if arm_shadowmap_atlas_single_map
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#if (rp_shadowmap_atlas_max_size == 1024)
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#if (rp_shadowmap_atlas_max_size == 512)
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return 512;
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#elseif (rp_shadowmap_atlas_max_size == 1024)
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return 1024;
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#elseif (rp_shadowmap_atlas_max_size == 2048)
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return 2048;
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@ -742,7 +744,9 @@ class ShadowMapAtlas {
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#end
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}
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case "spot": {
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#if (rp_shadowmap_atlas_max_size_spot == 1024)
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#if (rp_shadowmap_atlas_max_size_spot == 512)
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return 512;
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#elseif (rp_shadowmap_atlas_max_size_spot == 1024)
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return 1024;
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#elseif (rp_shadowmap_atlas_max_size_spot == 2048)
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return 2048;
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@ -755,7 +759,9 @@ class ShadowMapAtlas {
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#end
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}
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case "sun": {
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#if (rp_shadowmap_atlas_max_size_sun == 1024)
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#if (rp_shadowmap_atlas_max_size_sun == 512)
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return 512;
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#elseif (rp_shadowmap_atlas_max_size_sun == 1024)
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return 1024;
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#elseif (rp_shadowmap_atlas_max_size_sun == 2048)
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return 2048;
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@ -768,7 +774,9 @@ class ShadowMapAtlas {
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#end
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}
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default: {
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#if (rp_shadowmap_atlas_max_size == 1024)
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#if (rp_shadowmap_atlas_max_size == 512)
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return 512;
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#elseif (rp_shadowmap_atlas_max_size == 1024)
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return 1024;
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#elseif (rp_shadowmap_atlas_max_size == 2048)
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return 2048;
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