Fix cone shadows
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@ -158,7 +158,12 @@ void main() {
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#endif
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#ifdef _VoxelGIShadow // #else
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if (dotNL > 0.0) visibility = max(0, 1.0 - traceShadow(p / voxelgiDimensions, l, 0.1, length(lp)));
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#ifdef _VoxelGICam
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vec3 voxpos = (p - eyeSnap) / voxelgiHalfExtents;
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#else
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vec3 voxpos = p / voxelgiHalfExtents;
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#endif
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if (dotNL > 0.0) visibility = max(0, 1.0 - traceShadow(voxpos, l, 0.1, length(lp)));
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#endif
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