Set Parent node input fix
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@ -12,8 +12,11 @@ class SetParentNode extends LogicNode {
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var object:Object = inputs[1].get();
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var parent:Object;
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var parentNode = cast(inputs[2].node, ObjectNode);
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var isUnparent = parentNode.objectName == "";
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var isUnparent = false;
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if (Std.is(inputs[2].node, ObjectNode)) {
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var parentNode = cast(inputs[2].node, ObjectNode);
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isUnparent = parentNode.objectName == "";
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}
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if (isUnparent) parent = iron.Scene.active.root;
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else parent = inputs[2].get();
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