Set Parent node input fix

This commit is contained in:
Lubos Lenco 2017-11-23 01:00:41 +01:00
parent c916d4bae8
commit 828435812a

View file

@ -12,8 +12,11 @@ class SetParentNode extends LogicNode {
var object:Object = inputs[1].get();
var parent:Object;
var parentNode = cast(inputs[2].node, ObjectNode);
var isUnparent = parentNode.objectName == "";
var isUnparent = false;
if (Std.is(inputs[2].node, ObjectNode)) {
var parentNode = cast(inputs[2].node, ObjectNode);
isUnparent = parentNode.objectName == "";
}
if (isUnparent) parent = iron.Scene.active.root;
else parent = inputs[2].get();