Fix indentation errors

This commit is contained in:
Alexander 2020-11-28 23:58:28 +01:00
parent b24a76f30f
commit 837a313c7a
2 changed files with 39 additions and 40 deletions

View file

@ -2,7 +2,6 @@ import bpy, os, subprocess, sys, platform, aud, json, datetime, socket
import threading
from . import encoding, pack
from . cycles import lightmap, prepare, nodes, cache
from . luxcore import setup
from . denoiser import integrated, oidn, optix
from . filtering import opencv
from .. network import client

View file

@ -1688,58 +1688,58 @@ class ARM_PT_BakePanel(bpy.types.Panel):
row = layout.row(align=True)
row.label(text="Selection Operators")
row = layout.row(align=True)
row = layout.row(align=True)
row = layout.row(align=True)
row.operator("tlm.enable_selection")
row = layout.row(align=True)
row.operator("tlm.disable_selection")
row = layout.row(align=True)
row.prop(sceneProperties, "tlm_override_object_settings")
if sceneProperties.tlm_override_object_settings:
row = layout.row(align=True)
row.operator("tlm.enable_selection")
row = layout.row(align=True)
row.operator("tlm.disable_selection")
row = layout.row(align=True)
row.prop(sceneProperties, "tlm_override_object_settings")
if sceneProperties.tlm_override_object_settings:
row = layout.row(align=True)
row = layout.row()
row.prop(sceneProperties, "tlm_mesh_lightmap_unwrap_mode")
row = layout.row()
row = layout.row()
row.prop(sceneProperties, "tlm_mesh_lightmap_unwrap_mode")
row = layout.row()
if sceneProperties.tlm_mesh_lightmap_unwrap_mode == "AtlasGroupA":
if scene.TLM_AtlasListItem >= 0 and len(scene.TLM_AtlasList) > 0:
row = layout.row()
item = scene.TLM_AtlasList[scene.TLM_AtlasListItem]
row.prop_search(sceneProperties, "tlm_atlas_pointer", scene, "TLM_AtlasList", text='Atlas Group')
else:
row = layout.label(text="Add Atlas Groups from the scene lightmapping settings.")
row.prop_search(sceneProperties, "tlm_atlas_pointer", scene, "TLM_AtlasList", text='Atlas Group')
else:
row = layout.label(text="Add Atlas Groups from the scene lightmapping settings.")
else:
row = layout.row()
row.prop(sceneProperties, "tlm_postpack_object")
row = layout.row()
if sceneProperties.tlm_postpack_object and sceneProperties.tlm_mesh_lightmap_unwrap_mode != "AtlasGroupA":
if scene.TLM_PostAtlasListItem >= 0 and len(scene.TLM_PostAtlasList) > 0:
row = layout.row()
item = scene.TLM_PostAtlasList[scene.TLM_PostAtlasListItem]
row.prop_search(sceneProperties, "tlm_postatlas_pointer", scene, "TLM_PostAtlasList", text='Atlas Group')
row = layout.row()
else:
row = layout.row()
row.prop(sceneProperties, "tlm_postpack_object")
row = layout.label(text="Add Atlas Groups from the scene lightmapping settings.")
row = layout.row()
if sceneProperties.tlm_postpack_object and sceneProperties.tlm_mesh_lightmap_unwrap_mode != "AtlasGroupA":
if scene.TLM_PostAtlasListItem >= 0 and len(scene.TLM_PostAtlasList) > 0:
row = layout.row()
item = scene.TLM_PostAtlasList[scene.TLM_PostAtlasListItem]
row.prop_search(sceneProperties, "tlm_postatlas_pointer", scene, "TLM_PostAtlasList", text='Atlas Group')
row = layout.row()
else:
row = layout.label(text="Add Atlas Groups from the scene lightmapping settings.")
row = layout.row()
if sceneProperties.tlm_mesh_lightmap_unwrap_mode != "AtlasGroupA":
row.prop(sceneProperties, "tlm_mesh_lightmap_resolution")
row = layout.row()
row.prop(sceneProperties, "tlm_mesh_unwrap_margin")
row = layout.row(align=True)
row.operator("tlm.remove_uv_selection")
row = layout.row(align=True)
row.operator("tlm.select_lightmapped_objects")
row = layout.row(align=True)
if sceneProperties.tlm_mesh_lightmap_unwrap_mode != "AtlasGroupA":
row.prop(sceneProperties, "tlm_mesh_lightmap_resolution")
row = layout.row()
row.prop(sceneProperties, "tlm_mesh_unwrap_margin")
row = layout.row(align=True)
row.operator("tlm.remove_uv_selection")
row = layout.row(align=True)
row.operator("tlm.select_lightmapped_objects")
row = layout.row(align=True)
##################
#Additional settings
row = layout.row(align=True)