Create new node to get world transforms of bones
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blender/arm/logicnode/animation/LN_get_bone_transform.py
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14
blender/arm/logicnode/animation/LN_get_bone_transform.py
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from arm.logicnode.arm_nodes import *
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class GetBoneTransformNode(ArmLogicTreeNode):
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"""Returns bone transform in world space."""
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bl_idname = 'LNGetBoneTransformNode'
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bl_label = 'Get Bone Transform'
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arm_version = 1
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arm_section = 'armature'
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def init(self, context):
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super(GetBoneTransformNode, self).init(context)
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self.add_input('ArmNodeSocketObject', 'Object')
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self.add_input('NodeSocketString', 'Bone')
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self.add_output('NodeSocketShader', 'Transform')
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