Create new node to get world transforms of bones

This commit is contained in:
QuantumCoderQC 2021-05-20 18:04:45 +02:00
parent 646d3a74cf
commit 86316a10bd

View file

@ -0,0 +1,14 @@
from arm.logicnode.arm_nodes import *
class GetBoneTransformNode(ArmLogicTreeNode):
"""Returns bone transform in world space."""
bl_idname = 'LNGetBoneTransformNode'
bl_label = 'Get Bone Transform'
arm_version = 1
arm_section = 'armature'
def init(self, context):
super(GetBoneTransformNode, self).init(context)
self.add_input('ArmNodeSocketObject', 'Object')
self.add_input('NodeSocketString', 'Bone')
self.add_output('NodeSocketShader', 'Transform')