Fix direct voxels

This commit is contained in:
Lubos Lenco 2018-02-08 11:00:09 +01:00
parent e13ed6c1b8
commit 8632f60fa0
2 changed files with 3 additions and 3 deletions

View file

@ -18,7 +18,7 @@
#include "std/gbuffer.glsl"
#ifdef _VoxelGIDirect
//!uniform sampler3D voxels;
uniform sampler3D voxels;
#endif
#ifdef _VoxelGICam
uniform vec3 eyeSnap;

View file

@ -987,11 +987,11 @@ class ArmRenderPathPanel(bpy.types.Panel):
if rpdat.arm_voxelgi_revoxelize:
layout.prop(rpdat, 'arm_voxelgi_camera')
layout.prop(rpdat, 'arm_voxelgi_temporal')
# layout.prop(rpdat, 'arm_voxelgi_anisotropic')
# layout.prop(rpdat, 'arm_voxelgi_shadows')
if rpdat.rp_gi == 'Voxel GI':
layout.prop(rpdat, 'arm_voxelgi_refraction')
layout.prop(rpdat, 'arm_voxelgi_emission')
# layout.prop(rpdat, 'arm_voxelgi_anisotropic')
layout.prop(rpdat, 'arm_voxelgi_shadows')
layout.prop(rpdat, 'rp_voxelgi_hdr')
# layout.prop(rpdat, 'arm_voxelgi_multibounce')
layout.separator()