Fix direct voxels
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@ -18,7 +18,7 @@
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#include "std/gbuffer.glsl"
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#ifdef _VoxelGIDirect
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//!uniform sampler3D voxels;
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uniform sampler3D voxels;
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#endif
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#ifdef _VoxelGICam
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uniform vec3 eyeSnap;
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@ -987,11 +987,11 @@ class ArmRenderPathPanel(bpy.types.Panel):
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if rpdat.arm_voxelgi_revoxelize:
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layout.prop(rpdat, 'arm_voxelgi_camera')
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layout.prop(rpdat, 'arm_voxelgi_temporal')
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# layout.prop(rpdat, 'arm_voxelgi_anisotropic')
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# layout.prop(rpdat, 'arm_voxelgi_shadows')
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if rpdat.rp_gi == 'Voxel GI':
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layout.prop(rpdat, 'arm_voxelgi_refraction')
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layout.prop(rpdat, 'arm_voxelgi_emission')
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# layout.prop(rpdat, 'arm_voxelgi_anisotropic')
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layout.prop(rpdat, 'arm_voxelgi_shadows')
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layout.prop(rpdat, 'rp_voxelgi_hdr')
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# layout.prop(rpdat, 'arm_voxelgi_multibounce')
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layout.separator()
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