Exporter fixes
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155d528f67
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89769108ab
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@ -52,8 +52,8 @@ def export_data(fp, sdk_path, is_play=False, is_publish=False, in_viewport=False
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print('OS: ' + arm.utils.get_os() + ', Target: ' + state.target + ', GAPI: ' + arm.utils.get_gapi())
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# Clean compiled variants if cache is disabled
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build_dir = arm.utils.build_dir()
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if wrd.arm_cache_shaders == False:
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build_dir = arm.utils.build_dir()
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if os.path.isdir(build_dir + '/build/html5-resources'):
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shutil.rmtree(build_dir + '/build/html5-resources')
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if os.path.isdir(build_dir + '/build/krom-resources'):
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@ -65,6 +65,18 @@ def export_data(fp, sdk_path, is_play=False, is_publish=False, in_viewport=False
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if os.path.isdir(build_dir + '/compiled/ShaderRaws'):
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shutil.rmtree(build_dir + '/compiled/ShaderRaws')
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# Detect camera plane changes
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if len(bpy.data.cameras) > 0:
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cam = bpy.data.cameras[0]
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if state.last_clip_start == 0:
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state.last_clip_start = cam.clip_start
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state.last_clip_end = cam.clip_end
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elif cam.clip_start != state.last_clip_start or cam.clip_end != state.last_clip_end:
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if os.path.isdir(build_dir + '/compiled/Shaders'):
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shutil.rmtree(build_dir + '/compiled/Shaders')
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state.last_clip_start = cam.clip_start
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state.last_clip_end = cam.clip_end
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raw_shaders_path = sdk_path + 'armory/Shaders/'
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assets_path = sdk_path + 'armory/Assets/'
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export_physics = bpy.data.worlds['Arm'].arm_physics != 'Disabled'
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@ -159,8 +171,8 @@ def export_data(fp, sdk_path, is_play=False, is_publish=False, in_viewport=False
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write_data.write_main(resx, resy, is_play, in_viewport, is_publish)
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if resx != state.last_resx or resy != state.last_resy:
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wrd.arm_recompile = True
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state.last_resx = resx
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state.last_resy = resy
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state.last_resx = resx
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state.last_resy = resy
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def compile_project(target_name=None, watch=False, patch=False):
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wrd = bpy.data.worlds['Arm']
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@ -6,6 +6,8 @@ is_export = False
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last_in_viewport = False
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last_resx = 0
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last_resy = 0
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last_clip_start = 0
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last_clip_end = 0
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playproc = None
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compileproc = None
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playproc_finished = False
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@ -205,7 +205,7 @@ def init_properties():
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items=[('Fake', 'Fake', 'Fake'),
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('Hosek', 'Hosek', 'Hosek')],
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name="", description="Prefiltered maps to be used for radiance", default='Hosek', update=assets.invalidate_envmap_data)
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bpy.types.World.arm_clouds_density = bpy.props.FloatProperty(name="Density", default=0.5, min=0.0, max=10.0, update=assets.invalidate_shader_cache)
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bpy.types.World.arm_clouds_density = bpy.props.FloatProperty(name="Density", default=1.0, min=0.0, max=10.0, update=assets.invalidate_shader_cache)
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bpy.types.World.arm_clouds_size = bpy.props.FloatProperty(name="Size", default=1.0, min=0.0, max=10.0, update=assets.invalidate_shader_cache)
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bpy.types.World.arm_clouds_lower = bpy.props.FloatProperty(name="Lower", default=2.0, min=1.0, max=10.0, update=assets.invalidate_shader_cache)
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bpy.types.World.arm_clouds_upper = bpy.props.FloatProperty(name="Upper", default=3.5, min=1.0, max=10.0, update=assets.invalidate_shader_cache)
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